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Overview
Comment:Fix a few compilation issues that can occur with certain compilers (e.g. GCC 2.95.3, MSVC).
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SHA1:f970a3de61fe2ebaf1778c4a3383cfdc52299162
User & Date: mistachkin 2012-06-18 08:00:56
Context
2012-06-18
17:15
Allow the SQLITE_API macro to apply to the sqlite3_win32_sleep function. Closed-Leaf check-in: 21266c68 user: mistachkin tags: compiler-compat
08:00
Fix a few compilation issues that can occur with certain compilers (e.g. GCC 2.95.3, MSVC). check-in: f970a3de user: mistachkin tags: compiler-compat
2012-06-16
15:26
In Lemon, when comparing the output to the *.h file to see if it has changed, make sure that the proposed new output and the preexisting output are the same size before deciding that they are the same. check-in: 0c2fb18d user: drh tags: trunk
Changes
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Changes to ext/fts3/fts3_unicode2.c.

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        iLo = iTest+1;
      }else{
        iHi = iTest-1;
      }
    }
    assert( aEntry[0]<key );
    assert( key>=aEntry[iRes] );
    return (c >= ((aEntry[iRes]>>10) + (aEntry[iRes]&0x3FF)));
  }
  return 1;
}


/*
** If the argument is a codepoint corresponding to a lowercase letter







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        iLo = iTest+1;
      }else{
        iHi = iTest-1;
      }
    }
    assert( aEntry[0]<key );
    assert( key>=aEntry[iRes] );
    return (((unsigned int)c) >= ((aEntry[iRes]>>10) + (aEntry[iRes]&0x3FF)));
  }
  return 1;
}


/*
** If the argument is a codepoint corresponding to a lowercase letter

Changes to src/mutex_w32.c.

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/* As winMutexInit() and winMutexEnd() are called as part
** of the sqlite3_initialize and sqlite3_shutdown()
** processing, the "interlocked" magic is probably not
** strictly necessary.
*/
static long winMutex_lock = 0;

extern void sqlite3_win32_sleep(DWORD milliseconds); /* os_win.c */

static int winMutexInit(void){ 
  /* The first to increment to 1 does actual initialization */
  if( InterlockedCompareExchange(&winMutex_lock, 1, 0)==0 ){
    int i;
    for(i=0; i<ArraySize(winMutex_staticMutexes); i++){
#if SQLITE_OS_WINRT
      InitializeCriticalSectionEx(&winMutex_staticMutexes[i].mutex, 0, 0);
................................................................................
      InitializeCriticalSection(&winMutex_staticMutexes[i].mutex);
#endif
    }
    winMutex_isInit = 1;
  }else{
    /* Someone else is in the process of initing the static mutexes */
    while( !winMutex_isInit ){

      sqlite3_win32_sleep(1);
    }
  }
  return SQLITE_OK; 
}

static int winMutexEnd(void){ 







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/* As winMutexInit() and winMutexEnd() are called as part
** of the sqlite3_initialize and sqlite3_shutdown()
** processing, the "interlocked" magic is probably not
** strictly necessary.
*/
static long winMutex_lock = 0;



static int winMutexInit(void){ 
  /* The first to increment to 1 does actual initialization */
  if( InterlockedCompareExchange(&winMutex_lock, 1, 0)==0 ){
    int i;
    for(i=0; i<ArraySize(winMutex_staticMutexes); i++){
#if SQLITE_OS_WINRT
      InitializeCriticalSectionEx(&winMutex_staticMutexes[i].mutex, 0, 0);
................................................................................
      InitializeCriticalSection(&winMutex_staticMutexes[i].mutex);
#endif
    }
    winMutex_isInit = 1;
  }else{
    /* Someone else is in the process of initing the static mutexes */
    while( !winMutex_isInit ){
      extern void sqlite3_win32_sleep(DWORD milliseconds); /* os_win.c */
      sqlite3_win32_sleep(1);
    }
  }
  return SQLITE_OK; 
}

static int winMutexEnd(void){ 

Changes to src/shell.c.

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** 0 return indicates an error of some kind.
*/
static char *find_home_dir(void){
  static char *home_dir = NULL;
  if( home_dir ) return home_dir;

#if !defined(_WIN32) && !defined(WIN32) && !defined(__OS2__) && !defined(_WIN32_WCE) && !defined(__RTP__) && !defined(_WRS_KERNEL)

  struct passwd *pwent;
  uid_t uid = getuid();
  if( (pwent=getpwuid(uid)) != NULL) {
    home_dir = pwent->pw_dir;

  }
#endif

#if defined(_WIN32_WCE)
  /* Windows CE (arm-wince-mingw32ce-gcc) does not provide getenv()
   */
  home_dir = "/";







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** 0 return indicates an error of some kind.
*/
static char *find_home_dir(void){
  static char *home_dir = NULL;
  if( home_dir ) return home_dir;

#if !defined(_WIN32) && !defined(WIN32) && !defined(__OS2__) && !defined(_WIN32_WCE) && !defined(__RTP__) && !defined(_WRS_KERNEL)
  {
    struct passwd *pwent;
    uid_t uid = getuid();
    if( (pwent=getpwuid(uid)) != NULL) {
      home_dir = pwent->pw_dir;
    }
  }
#endif

#if defined(_WIN32_WCE)
  /* Windows CE (arm-wince-mingw32ce-gcc) does not provide getenv()
   */
  home_dir = "/";