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Overview
Comment:Minor optimizations. (CVS 4955)
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SHA1: e8529455803e0dab167f4faba5846fa1eafef741
User & Date: drh 2008-04-02 18:33:08
Context
2008-04-03
10:13
Change the allocator in mem2.c (used when SQLITE_MEMDEBUG is defined) so that allocations are not rounded up to the nearest 4 byte boundary. Fix a couple of errors in malloc.test related to sqlite3OsAccess() returning -1. (CVS 4956) check-in: fd97f876 user: danielk1977 tags: trunk
2008-04-02
18:33
Minor optimizations. (CVS 4955) check-in: e8529455 user: drh tags: trunk
16:29
Simplifications to the LockTable opcode. (CVS 4954) check-in: 66c5d715 user: drh tags: trunk
Changes
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Changes to src/btree.c.

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** a legal notice, here is a blessing:
**
**    May you do good and not evil.
**    May you find forgiveness for yourself and forgive others.
**    May you share freely, never taking more than you give.
**
*************************************************************************
** $Id: btree.c,v 1.449 2008/04/02 16:29:31 drh Exp $
**
** This file implements a external (disk-based) database using BTrees.
** See the header comment on "btreeInt.h" for additional information.
** Including a description of file format and an overview of operation.
*/
#include "btreeInt.h"

................................................................................
        u8 *pCell;
        pCell = findCell(pPage, pCur->idx) + pPage->childPtrSize;
        if( pPage->hasData ){
          u32 dummy;
          pCell += getVarint32(pCell, &dummy);
        }
        getVarint(pCell, (u64*)&nCellKey);
        if( nCellKey<nKey ){
          c = -1;
        }else if( nCellKey>nKey ){
          c = +1;
        }else{

          c = 0;
        }
      }else{
        int available;
        pCellKey = (void *)fetchPayload(pCur, &available, 0);
        nCellKey = pCur->info.nKey;
        if( available>=nCellKey ){
          c = sqlite3VdbeRecordCompare(nCellKey, pCellKey, pUnKey);







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** a legal notice, here is a blessing:
**
**    May you do good and not evil.
**    May you find forgiveness for yourself and forgive others.
**    May you share freely, never taking more than you give.
**
*************************************************************************
** $Id: btree.c,v 1.450 2008/04/02 18:33:08 drh Exp $
**
** This file implements a external (disk-based) database using BTrees.
** See the header comment on "btreeInt.h" for additional information.
** Including a description of file format and an overview of operation.
*/
#include "btreeInt.h"

................................................................................
        u8 *pCell;
        pCell = findCell(pPage, pCur->idx) + pPage->childPtrSize;
        if( pPage->hasData ){
          u32 dummy;
          pCell += getVarint32(pCell, &dummy);
        }
        getVarint(pCell, (u64*)&nCellKey);
        if( nCellKey==nKey ){
          c = 0;
        }else if( nCellKey<nKey ){
          c = -1;
        }else{
          assert( nCellKey>nKey );
          c = +1;
        }
      }else{
        int available;
        pCellKey = (void *)fetchPayload(pCur, &available, 0);
        nCellKey = pCur->info.nKey;
        if( available>=nCellKey ){
          c = sqlite3VdbeRecordCompare(nCellKey, pCellKey, pUnKey);

Changes to src/hash.c.

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**    May you find forgiveness for yourself and forgive others.
**    May you share freely, never taking more than you give.
**
*************************************************************************
** This is the implementation of generic hash-tables
** used in SQLite.
**
** $Id: hash.c,v 1.26 2008/02/18 22:24:58 drh Exp $
*/
#include "sqliteInt.h"
#include <assert.h>

/* Turn bulk memory into a hash table object by initializing the
** fields of the Hash structure.
**
................................................................................
*/
void sqlite3HashClear(Hash *pH){
  HashElem *elem;         /* For looping over all elements of the table */

  assert( pH!=0 );
  elem = pH->first;
  pH->first = 0;
  if( pH->ht ) sqlite3_free(pH->ht);
  pH->ht = 0;
  pH->htsize = 0;
  while( elem ){
    HashElem *next_elem = elem->next;
    if( pH->copyKey && elem->pKey ){
      sqlite3_free(elem->pKey);
    }
................................................................................
  ** hit only, not a fatal error).
  */
  sqlite3FaultBenign(SQLITE_FAULTINJECTOR_MALLOC, pH->htsize>0);
  new_ht = (struct _ht *)sqlite3MallocZero( new_size*sizeof(struct _ht) );
  sqlite3FaultBenign(SQLITE_FAULTINJECTOR_MALLOC, 0);

  if( new_ht==0 ) return;
  if( pH->ht ) sqlite3_free(pH->ht);
  pH->ht = new_ht;
  pH->htsize = new_size;
  xHash = hashFunction(pH->keyClass);
  for(elem=pH->first, pH->first=0; elem; elem = next_elem){
    int h = (*xHash)(elem->pKey, elem->nKey) & (new_size-1);
    next_elem = elem->next;
    insertElement(pH, &new_ht[h], elem);







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**    May you find forgiveness for yourself and forgive others.
**    May you share freely, never taking more than you give.
**
*************************************************************************
** This is the implementation of generic hash-tables
** used in SQLite.
**
** $Id: hash.c,v 1.27 2008/04/02 18:33:08 drh Exp $
*/
#include "sqliteInt.h"
#include <assert.h>

/* Turn bulk memory into a hash table object by initializing the
** fields of the Hash structure.
**
................................................................................
*/
void sqlite3HashClear(Hash *pH){
  HashElem *elem;         /* For looping over all elements of the table */

  assert( pH!=0 );
  elem = pH->first;
  pH->first = 0;
  sqlite3_free(pH->ht);
  pH->ht = 0;
  pH->htsize = 0;
  while( elem ){
    HashElem *next_elem = elem->next;
    if( pH->copyKey && elem->pKey ){
      sqlite3_free(elem->pKey);
    }
................................................................................
  ** hit only, not a fatal error).
  */
  sqlite3FaultBenign(SQLITE_FAULTINJECTOR_MALLOC, pH->htsize>0);
  new_ht = (struct _ht *)sqlite3MallocZero( new_size*sizeof(struct _ht) );
  sqlite3FaultBenign(SQLITE_FAULTINJECTOR_MALLOC, 0);

  if( new_ht==0 ) return;
  sqlite3_free(pH->ht);
  pH->ht = new_ht;
  pH->htsize = new_size;
  xHash = hashFunction(pH->keyClass);
  for(elem=pH->first, pH->first=0; elem; elem = next_elem){
    int h = (*xHash)(elem->pKey, elem->nKey) & (new_size-1);
    next_elem = elem->next;
    insertElement(pH, &new_ht[h], elem);