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Overview
Comment:Fix compilation issue with MSVC due to a misplaced variable declaration.
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SHA1: 9588b345d09daaa49d24d7fb6cab732e64e5474e
User & Date: mistachkin 2014-10-27 19:58:29.156
Context
2014-10-27
20:14
Remove a small amount of unnecessary #ifdeffery from random.c. (check-in: 2b9340c868 user: drh tags: trunk)
19:58
Fix compilation issue with MSVC due to a misplaced variable declaration. (check-in: 9588b345d0 user: mistachkin tags: trunk)
19:42
Fix harmless compiler warning in an assert statement. (check-in: d33a1ff3aa user: mistachkin tags: trunk)
Changes
Unified Diff Ignore Whitespace Patch
Changes to src/random.c.
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/*
** Return N random bytes.
*/
void sqlite3_randomness(int N, void *pBuf){
  unsigned char t;
  unsigned char *zBuf = pBuf;

#ifndef SQLITE_OMIT_AUTOINIT
  if( sqlite3_initialize() ) return;
#endif

  /* The "wsdPrng" macro will resolve to the pseudo-random number generator
  ** state vector.  If writable static data is unsupported on the target,
  ** we have to locate the state vector at run-time.  In the more common
  ** case where writable static data is supported, wsdPrng can refer directly
  ** to the "sqlite3Prng" state vector declared above.
  */
#ifdef SQLITE_OMIT_WSD
  struct sqlite3PrngType *p = &GLOBAL(struct sqlite3PrngType, sqlite3Prng);
# define wsdPrng p[0]
#else
# define wsdPrng sqlite3Prng
#endif

#if SQLITE_THREADSAFE








  sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_PRNG);
  sqlite3_mutex_enter(mutex);
#endif

  if( N<=0 || pBuf==0 ){
    wsdPrng.isInit = 0;

    sqlite3_mutex_leave(mutex);

    return;
  }

  /* Initialize the state of the random number generator once,
  ** the first time this routine is called.  The seed value does
  ** not need to contain a lot of randomness since we are not
  ** trying to do secure encryption or anything like that...







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/*
** Return N random bytes.
*/
void sqlite3_randomness(int N, void *pBuf){
  unsigned char t;
  unsigned char *zBuf = pBuf;





  /* The "wsdPrng" macro will resolve to the pseudo-random number generator
  ** state vector.  If writable static data is unsupported on the target,
  ** we have to locate the state vector at run-time.  In the more common
  ** case where writable static data is supported, wsdPrng can refer directly
  ** to the "sqlite3Prng" state vector declared above.
  */
#ifdef SQLITE_OMIT_WSD
  struct sqlite3PrngType *p = &GLOBAL(struct sqlite3PrngType, sqlite3Prng);
# define wsdPrng p[0]
#else
# define wsdPrng sqlite3Prng
#endif

#if SQLITE_THREADSAFE
  sqlite3_mutex *mutex;
#endif

#ifndef SQLITE_OMIT_AUTOINIT
  if( sqlite3_initialize() ) return;
#endif

#if SQLITE_THREADSAFE
  mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_PRNG);
  sqlite3_mutex_enter(mutex);
#endif

  if( N<=0 || pBuf==0 ){
    wsdPrng.isInit = 0;
#if SQLITE_THREADSAFE
    sqlite3_mutex_leave(mutex);
#endif
    return;
  }

  /* Initialize the state of the random number generator once,
  ** the first time this routine is called.  The seed value does
  ** not need to contain a lot of randomness since we are not
  ** trying to do secure encryption or anything like that...