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Comment:Add a comment to the doubleToInt64() routine that explains why returning minInt is in fact correct when it seems like maxInt should be returned. (CVS 6405)
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SHA1: 7f3be3608542bbc6ac7916e5c3a5436e5f0a552e
User & Date: drh 2009-03-29 15:12:10.000
Context
2009-03-30
07:39
Another change related to (6401) and (6402): When an attempt to unlock a file fails in os_unix.c, close all files held open waiting for the unlock event anyway. This prevents a file-descriptor leak when testing IO errors. (CVS 6406) (check-in: 50fbcdea04 user: danielk1977 tags: trunk)
2009-03-29
15:12
Add a comment to the doubleToInt64() routine that explains why returning minInt is in fact correct when it seems like maxInt should be returned. (CVS 6405) (check-in: 7f3be36085 user: drh tags: trunk)
00:15
Turn off the debugging macros in where.c - left on by mistake in the previous check-in. (CVS 6404) (check-in: b601a57582 user: drh tags: trunk)
Changes
Unified Diff Ignore Whitespace Patch
Changes to src/vdbemem.c.
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*************************************************************************
**
** This file contains code use to manipulate "Mem" structure.  A "Mem"
** stores a single value in the VDBE.  Mem is an opaque structure visible
** only within the VDBE.  Interface routines refer to a Mem using the
** name sqlite_value
**
** $Id: vdbemem.c,v 1.138 2009/03/23 21:37:04 drh Exp $
*/
#include "sqliteInt.h"
#include "vdbeInt.h"

/*
** Call sqlite3VdbeMemExpandBlob() on the supplied value (type Mem*)
** P if required.







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*************************************************************************
**
** This file contains code use to manipulate "Mem" structure.  A "Mem"
** stores a single value in the VDBE.  Mem is an opaque structure visible
** only within the VDBE.  Interface routines refer to a Mem using the
** name sqlite_value
**
** $Id: vdbemem.c,v 1.139 2009/03/29 15:12:10 drh Exp $
*/
#include "sqliteInt.h"
#include "vdbeInt.h"

/*
** Call sqlite3VdbeMemExpandBlob() on the supplied value (type Mem*)
** P if required.
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  */
  static const i64 maxInt = LARGEST_INT64;
  static const i64 minInt = SMALLEST_INT64;

  if( r<(double)minInt ){
    return minInt;
  }else if( r>(double)maxInt ){




    return minInt;
  }else{
    return (i64)r;
  }
}

/*







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  */
  static const i64 maxInt = LARGEST_INT64;
  static const i64 minInt = SMALLEST_INT64;

  if( r<(double)minInt ){
    return minInt;
  }else if( r>(double)maxInt ){
    /* minInt is correct here - not maxInt.  It turns out that assigning
    ** a very large positive number to an integer results in a very large
    ** negative integer.  This makes no sense, but it is what x86 hardware
    ** does so for compatibility we will do the same in software. */
    return minInt;
  }else{
    return (i64)r;
  }
}

/*