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Overview
Comment:Bring back test_regexp changes that were made when porting to Fossil. Also fix some bugs that were introduced by the Fossil port.
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SHA1:45c158b1a015e0295244982e7a61ecc55cca8436
User & Date: drh 2013-01-03 19:34:46
Context
2013-01-04
14:06
Fix the zInit[] optimization of test_regexp.c when the initial string contains 3-byte UTF8 characters. check-in: 357231ec user: drh tags: trunk
2013-01-03
22:22
Merge recent trunk changes into the sessions branch. check-in: 7e068e39 user: drh tags: sessions
19:34
Bring back test_regexp changes that were made when porting to Fossil. Also fix some bugs that were introduced by the Fossil port. check-in: 45c158b1 user: drh tags: trunk
18:07
Improvements to column name resolution in queries with parenthesized FROM clauses. Also includes a fix for ticket [beba9cae6345a3]. check-in: 99127a66 user: drh tags: trunk
Changes
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Changes to src/test_regexp.c.

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** the NFA.  The implementation is optimized for the common case where the
** number of actives states is small.
*/
typedef struct ReStateSet {
  unsigned nState;            /* Number of current states */
  ReStateNumber *aState;      /* Current states */
} ReStateSet;










/* A compiled NFA (or an NFA that is in the process of being compiled) is
** an instance of the following object.
*/

typedef struct ReCompiled {
  const unsigned char *zIn;   /* Regular expression text */
  const char *zErr;           /* Error message to return */
  char *aOp;                  /* Operators for the virtual machine */
  int *aArg;                  /* Arguments to each operator */

  char zInit[12];             /* Initial text to match */
  int nInit;                  /* Number of characters in zInit */
  unsigned nState;            /* Number of entries in aOp[] and aArg[] */
  unsigned nAlloc;            /* Slots allocated for aOp[] and aArg[] */
} ReCompiled;

/* Add a state to the given state set if it is not already there */
static void re_add_state(ReStateSet *pSet, int newState){
  unsigned i;
  for(i=0; i<pSet->nState; i++) if( pSet->aState[i]==newState ) return;
  pSet->aState[pSet->nState++] = newState;
}

/* Extract the next unicode character from *pzIn and return it.  Advance
** *pzIn to the first byte past the end of the character returned.  To
** be clear:  this routine converts utf8 to unicode.  This routine is 
** optimized for the common case where the next character is a single byte.
*/
static unsigned re_next_char(const unsigned char **pzIn){
  unsigned c = **pzIn;
  if( c>0 ) (*pzIn)++;

  if( c>0x80 ){
    if( (c&0xe0)==0xc0 && ((*pzIn)[0]&0xc0)==0x80 ){
      c = (c&0x1f)<<6 | ((*pzIn)[0]&0x3f);
      (*pzIn)++;
      if( c<0x80 ) c = 0xfffd;
    }else if( (c&0xf0)==0xe0 && ((*pzIn)[0]&0xc0)==0x80
           && ((*pzIn)[1]&0xc0)==0x80 ){
      c = (c&0x0f)<<12 | (((*pzIn)[0]&0x3f)<<6) | ((*pzIn)[1]&0x3f);
      *pzIn += 2;
      if( c<0x3ff || (c>=0xd800 && c<=0xdfff) ) c = 0xfffd;
    }else if( (c&0xf8)==0xf0 && ((*pzIn)[0]&0xc0)==0x80
           && ((*pzIn)[1]&0xc0)==0x80 && ((*pzIn)[2]&0xc0)==0x80 ){
      c = (c&0x07)<<18 | (((*pzIn)[0]&0x3f)<<12) | (((*pzIn)[1]&0x3f)<<6)
                       | ((*pzIn)[2]&0x3f);
      *pzIn += 3;
      if( c<0xffff ) c = 0xfffd;
    }else{
      c = 0xfffd;
    }
  }
  return c;





}

/* Return true if c is a perl "word" character:  [A-Za-z0-9_] */
static int re_word_char(int c){
  return (c>='0' && c<='9') || (c>='a' && c<='z')
      || (c>='A' && c<='Z') || c=='_';
}
................................................................................
static int re_space_char(int c){
  return c==' ' || c=='\t' || c=='\n' || c=='\v' || c=='\f';
}

/* Run a compiled regular expression on the zero-terminated input
** string zIn[].  Return true on a match and false if there is no match.
*/
static int re_exec(ReCompiled *pRe, const unsigned char *zIn){
  ReStateSet aStateSet[2], *pThis, *pNext;
  ReStateNumber aSpace[100];
  ReStateNumber *pToFree;
  unsigned int i = 0;
  unsigned int iSwap = 0;
  int c = RE_EOF+1;
  int cPrev = 0;
  int rc = 0;

  



  if( pRe->nInit ){
    unsigned char x = pRe->zInit[0];

    while( zIn[0] && (zIn[0]!=x || memcmp(zIn, pRe->zInit, pRe->nInit)!=0) ){

      zIn++;
    }
    if( zIn[0]==0 ) return 0;

  }
  if( pRe->nState<=(sizeof(aSpace)/(sizeof(aSpace[0])*2)) ){
    pToFree = 0;
    aStateSet[0].aState = aSpace;
  }else{
    pToFree = malloc( sizeof(ReStateNumber)*2*pRe->nState );
    if( pToFree==0 ) return -1;
    aStateSet[0].aState = pToFree;
  }
  aStateSet[1].aState = &aStateSet[0].aState[pRe->nState];
  pNext = &aStateSet[1];
  pNext->nState = 0;
  re_add_state(pNext, 0);
  while( c!=RE_EOF && pNext->nState>0 ){
    cPrev = c;
    c = re_next_char(&zIn);
    pThis = pNext;
    pNext = &aStateSet[iSwap];
    iSwap = 1 - iSwap;
    pNext->nState = 0;
    for(i=0; i<pThis->nState; i++){
      int x = pThis->aState[i];
      switch( pRe->aOp[x] ){
................................................................................
        }
        case RE_OP_GOTO: {
          re_add_state(pThis, x+pRe->aArg[x]);
          break;
        }
        case RE_OP_ACCEPT: {
          rc = 1;
          goto re_exec_end;
        }
        case RE_OP_CC_INC:
        case RE_OP_CC_EXC: {
          int j = 1;
          int n = pRe->aArg[x];
          int hit = 0;
          for(j=1; j>0 && j<n; j++){
................................................................................
        }
      }
    }
  }
  for(i=0; i<pNext->nState; i++){
    if( pRe->aOp[pNext->aState[i]]==RE_OP_ACCEPT ){ rc = 1; break; }
  }
re_exec_end:
  free(pToFree);
  return rc;
}

/* Resize the opcode and argument arrays for an RE under construction.
*/
static int re_resize(ReCompiled *p, int N){
  char *aOp;
  int *aArg;
  aOp = realloc(p->aOp, N*sizeof(p->aOp[0]));
  if( aOp==0 ) return 1;
  p->aOp = aOp;
  aArg = realloc(p->aArg, N*sizeof(p->aArg[0]));
  if( aArg==0 ) return 1;
  p->aArg = aArg;
  p->nAlloc = N;
  return 0;
}

/* Insert a new opcode and argument into an RE under construction.  The
................................................................................
/* A backslash character has been seen, read the next character and
** return its intepretation.
*/
static unsigned re_esc_char(ReCompiled *p){
  static const char zEsc[] = "afnrtv\\()*.+?[$^{|}]";
  static const char zTrans[] = "\a\f\n\r\t\v";
  int i, v = 0;
  char c = p->zIn[0];


  if( c=='u' ){
    v = 0;

    if( re_hex(p->zIn[1],&v)
     && re_hex(p->zIn[2],&v)
     && re_hex(p->zIn[3],&v)
     && re_hex(p->zIn[4],&v)
    ){
      p->zIn += 5;
      return v;
    }
  }
  if( c=='x' ){
    v = 0;
    for(i=1; re_hex(p->zIn[i], &v); i++){}
    if( i>1 ){
      p->zIn += i;
      return v;
    }
  }
  for(i=0; zEsc[i] && zEsc[i]!=c; i++){}
  if( zEsc[i] ){
    if( i<6 ) c = zTrans[i];
    p->zIn++;
  }else{
    p->zErr = "unknown \\ escape";
  }
  return c;
}

/* Forward declaration */
static const char *re_subcompile_string(ReCompiled*);






/* Compile RE text into a sequence of opcodes.  Continue up to the
** first unmatched ")" character, then return.  If an error is found,
** return a pointer to the error message string.
*/
static const char *re_subcompile_re(ReCompiled *p){
  const char *zErr;
  int iStart, iEnd, iGoto;
  iStart = p->nState;
  zErr = re_subcompile_string(p);
  if( zErr ) return zErr;
  while( p->zIn[0]=='|' ){
    iEnd = p->nState;
    re_insert(p, iStart, RE_OP_FORK, iEnd + 2 - iStart);
    iGoto = re_append(p, RE_OP_GOTO, 0);
    p->zIn++;
    zErr = re_subcompile_string(p);
    if( zErr ) return zErr;
    p->aArg[iGoto] = p->nState - iGoto;
  }
  return 0;
}

................................................................................
** to the error message if there is a problem.
*/
static const char *re_subcompile_string(ReCompiled *p){
  int iPrev = -1;
  int iStart;
  unsigned c;
  const char *zErr;
  while( (c = re_next_char(&p->zIn))!=0 ){
    iStart = p->nState;
    switch( c ){
      case '|':
      case '$': 
      case ')': {
        p->zIn--;
        return 0;
      }
      case '(': {
        zErr = re_subcompile_re(p);
        if( zErr ) return zErr;
        if( p->zIn[0]!=')' ) return "unmatched '('";
        p->zIn++;
        break;
      }
      case '.': {
        if( p->zIn[0]=='*' ){
          re_append(p, RE_OP_ANYSTAR, 0);
          p->zIn++;
        }else{ 
          re_append(p, RE_OP_ANY, 0);
        }
        break;
      }
      case '*': {
        if( iPrev<0 ) return "'*' without operand";
................................................................................
        re_insert(p, iPrev, RE_OP_FORK, p->nState - iPrev+1);
        break;
      }
      case '{': {
        int m = 0, n = 0;
        int sz, j;
        if( iPrev<0 ) return "'{m,n}' without operand";
        while( (c=p->zIn[0])>='0' && c<='9' ){ m = m*10 + c - '0'; p->zIn++; }
        n = m;
        if( c==',' ){
          p->zIn++;
          n = 0;
          while( (c=p->zIn[0])>='0' && c<='9' ){ n = n*10 + c - '0'; p->zIn++; }
        }
        if( c!='}' ) return "unmatched '{'";
        if( n>0 && n<m ) return "n less than m in '{m,n}'";
        p->zIn++;
        sz = p->nState - iPrev;
        if( m==0 ){
          if( n==0 ) return "both m and n are zero in '{m,n}'";
          re_insert(p, iPrev, RE_OP_FORK, sz+1);
          n--;
        }else{
          for(j=1; j<m; j++) re_copy(p, iPrev, sz);
................................................................................
        if( n==0 && m>0 ){
          re_append(p, RE_OP_FORK, -sz);
        }
        break;
      }
      case '[': {
        int iFirst = p->nState;
        if( p->zIn[0]=='^' ){
          re_append(p, RE_OP_CC_EXC, 0);
          p->zIn++;
        }else{
          re_append(p, RE_OP_CC_INC, 0);
        }
        while( (c = re_next_char(&p->zIn))!=0 ){
          if( c=='[' && p->zIn[0]==':' ){
            return "POSIX character classes not supported";
          }
          if( c=='\\' ) c = re_esc_char(p);
          if( p->zIn[0]=='-' && p->zIn[1] ){
            re_append(p, RE_OP_CC_RANGE, c);
            p->zIn++;
            c = re_next_char(&p->zIn);
            if( c=='\\' ) c = re_esc_char(p);
            re_append(p, RE_OP_CC_RANGE, c);
          }else{
            re_append(p, RE_OP_CC_VALUE, c);
          }
          if( p->zIn[0]==']' ){ p->zIn++; break; }
        }
        if( c==0 ) return "unclosed '['";
        p->aArg[iFirst] = p->nState - iFirst;
        break;
      }
      case '\\': {
        int specialOp = 0;
        switch( p->zIn[0] ){
          case 'b': specialOp = RE_OP_BOUNDARY;   break;
          case 'd': specialOp = RE_OP_DIGIT;      break;
          case 'D': specialOp = RE_OP_NOTDIGIT;   break;
          case 's': specialOp = RE_OP_SPACE;      break;
          case 'S': specialOp = RE_OP_NOTSPACE;   break;
          case 'w': specialOp = RE_OP_WORD;       break;
          case 'W': specialOp = RE_OP_NOTWORD;    break;
        }
        if( specialOp ){
          p->zIn++;
          re_append(p, specialOp, 0);
        }else{
          c = re_esc_char(p);
          re_append(p, RE_OP_MATCH, c);
        }
        break;
      }
................................................................................
  return 0;
}

/* Free and reclaim all the memory used by a previously compiled
** regular expression.  Applications should invoke this routine once
** for every call to re_compile() to avoid memory leaks.
*/
static void re_free(ReCompiled *pRe){
  if( pRe ){
    free(pRe->aOp);
    free(pRe->aArg);

  }
}

/*
** Compile a textual regular expression in zIn[] into a compiled regular
** expression suitable for us by re_exec() and return a pointer to the
** compiled regular expression in *ppRe.  Return NULL on success or an
** error message if something goes wrong.
*/
static const char *re_compile(ReCompiled **ppRe, const char *zIn){
  ReCompiled *pRe;
  const char *zErr;
  int i, j;

  *ppRe = 0;
  pRe = malloc( sizeof(*pRe) );
  if( pRe==0 ){
    return "out of memory";
  }
  memset(pRe, 0, sizeof(*pRe));

  if( re_resize(pRe, 30) ){
    re_free(pRe);
    return "out of memory";
  }
  if( zIn[0]=='^' ){
    zIn++;
  }else{
    re_append(pRe, RE_OP_ANYSTAR, 0);
  }
  pRe->zIn = (unsigned char*)zIn;


  zErr = re_subcompile_re(pRe);
  if( zErr ){
    re_free(pRe);
    return zErr;
  }
  if( pRe->zIn[0]=='$' && pRe->zIn[1]==0 ){
    re_append(pRe, RE_OP_MATCH, RE_EOF);
    re_append(pRe, RE_OP_ACCEPT, 0);
    *ppRe = pRe;
  }else if( pRe->zIn[0]==0 ){
    re_append(pRe, RE_OP_ACCEPT, 0);
    *ppRe = pRe;
  }else{
    re_free(pRe);
    return "unrecognized character";
  }
  if( pRe->aOp[0]==RE_OP_ANYSTAR ){
................................................................................
        pRe->zInit[j++] = 0xd0 | (x>>12);
        pRe->zInit[j++] = 0x80 | ((x>>6)&0x3f);
        pRe->zInit[j++] = 0x80 | ((x>>6)&0x3f);
      }else{
        break;
      }
    }

    pRe->nInit = j;
  }
  return pRe->zErr;
}

/*
** Implementation of the regexp() SQL function.  This function implements
................................................................................
  const unsigned char *zStr;/* String being searched */
  const char *zErr;         /* Compile error message */

  pRe = sqlite3_get_auxdata(context, 0);
  if( pRe==0 ){
    zPattern = (const char*)sqlite3_value_text(argv[0]);
    if( zPattern==0 ) return;
    zErr = re_compile(&pRe, zPattern);
    if( zErr ){

      sqlite3_result_error(context, zErr, -1);
      return;
    }
    if( pRe==0 ){
      sqlite3_result_error_nomem(context);
      return;
    }
    sqlite3_set_auxdata(context, 0, pRe, (void(*)(void*))re_free);
  }
  zStr = (const unsigned char*)sqlite3_value_text(argv[1]);
  if( zStr!=0 ){
    sqlite3_result_int(context, re_exec(pRe, zStr));
  }
}

/*
** Invoke this routine in order to install the REGEXP function in an
** SQLite database connection.
**







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** the NFA.  The implementation is optimized for the common case where the
** number of actives states is small.
*/
typedef struct ReStateSet {
  unsigned nState;            /* Number of current states */
  ReStateNumber *aState;      /* Current states */
} ReStateSet;

/* An input string read one character at a time.
*/
typedef struct ReInput ReInput;
struct ReInput {
  const unsigned char *z;  /* All text */
  int i;                   /* Next byte to read */
  int mx;                  /* EOF when i>=mx */
};

/* A compiled NFA (or an NFA that is in the process of being compiled) is
** an instance of the following object.
*/
typedef struct ReCompiled ReCompiled;
struct ReCompiled {
  ReInput sIn;                /* Regular expression text */
  const char *zErr;           /* Error message to return */
  char *aOp;                  /* Operators for the virtual machine */
  int *aArg;                  /* Arguments to each operator */
  unsigned (*xNextChar)(ReInput*);  /* Next character function */
  char zInit[12];             /* Initial text to match */
  int nInit;                  /* Number of characters in zInit */
  unsigned nState;            /* Number of entries in aOp[] and aArg[] */
  unsigned nAlloc;            /* Slots allocated for aOp[] and aArg[] */
};

/* Add a state to the given state set if it is not already there */
static void re_add_state(ReStateSet *pSet, int newState){
  unsigned i;
  for(i=0; i<pSet->nState; i++) if( pSet->aState[i]==newState ) return;
  pSet->aState[pSet->nState++] = newState;
}

/* Extract the next unicode character from *pzIn and return it.  Advance
** *pzIn to the first byte past the end of the character returned.  To
** be clear:  this routine converts utf8 to unicode.  This routine is 
** optimized for the common case where the next character is a single byte.
*/
static unsigned re_next_char(ReInput *p){
  unsigned c;
  if( p->i>=p->mx ) return 0;
  c = p->z[p->i++];
  if( c>0x80 ){
    if( (c&0xe0)==0xc0 && p->i<p->mx && (p->z[p->i]&0xc0)==0x80 ){
      c = (c&0x1f)<<6 | (p->z[p->i++]&0x3f);

      if( c<0x80 ) c = 0xfffd;
    }else if( (c&0xf0)==0xe0 && p->i+1<p->mx && (p->z[p->i]&0xc0)==0x80
           && (p->z[p->i+1]&0xc0)==0x80 ){
      c = (c&0x0f)<<12 | ((p->z[p->i]&0x3f)<<6) | (p->z[p->i+1]&0x3f);
      p->i += 2;
      if( c<0x3ff || (c>=0xd800 && c<=0xdfff) ) c = 0xfffd;
    }else if( (c&0xf8)==0xf0 && p->i+3<p->mx && (p->z[p->i]&0xc0)==0x80
           && (p->z[p->i+1]&0xc0)==0x80 && (p->z[p->i+2]&0xc0)==0x80 ){
      c = (c&0x07)<<18 | ((p->z[p->i]&0x3f)<<12) | ((p->z[p->i+1]&0x3f)<<6)
                       | (p->z[p->i+2]&0x3f);
      p->i += 3;
      if( c<0xffff ) c = 0xfffd;
    }else{
      c = 0xfffd;
    }
  }
  return c;
}
static unsigned re_next_char_nocase(ReInput *p){
  unsigned c = re_next_char(p);
  if( c>='A' && c<='Z' ) c += 'a' - 'A';
  return c;
}

/* Return true if c is a perl "word" character:  [A-Za-z0-9_] */
static int re_word_char(int c){
  return (c>='0' && c<='9') || (c>='a' && c<='z')
      || (c>='A' && c<='Z') || c=='_';
}
................................................................................
static int re_space_char(int c){
  return c==' ' || c=='\t' || c=='\n' || c=='\v' || c=='\f';
}

/* Run a compiled regular expression on the zero-terminated input
** string zIn[].  Return true on a match and false if there is no match.
*/
int re_match(ReCompiled *pRe, const unsigned char *zIn, int nIn){
  ReStateSet aStateSet[2], *pThis, *pNext;
  ReStateNumber aSpace[100];
  ReStateNumber *pToFree;
  unsigned int i = 0;
  unsigned int iSwap = 0;
  int c = RE_EOF+1;
  int cPrev = 0;
  int rc = 0;
  ReInput in;

  in.z = zIn;
  in.i = 0;
  in.mx = nIn>=0 ? nIn : strlen((char*)zIn);
  if( pRe->nInit ){
    unsigned char x = pRe->zInit[0];
    while( in.i+pRe->nInit<=in.mx 
        && (zIn[in.i]!=x || memcmp(zIn+in.i, pRe->zInit, pRe->nInit)!=0)
    ){
      in.i++;
    }

    if( in.i+pRe->nInit>in.mx ) return 0;
  }
  if( pRe->nState<=(sizeof(aSpace)/(sizeof(aSpace[0])*2)) ){
    pToFree = 0;
    aStateSet[0].aState = aSpace;
  }else{
    pToFree = sqlite3_malloc( sizeof(ReStateNumber)*2*pRe->nState );
    if( pToFree==0 ) return -1;
    aStateSet[0].aState = pToFree;
  }
  aStateSet[1].aState = &aStateSet[0].aState[pRe->nState];
  pNext = &aStateSet[1];
  pNext->nState = 0;
  re_add_state(pNext, 0);
  while( c!=RE_EOF && pNext->nState>0 ){
    cPrev = c;
    c = pRe->xNextChar(&in);
    pThis = pNext;
    pNext = &aStateSet[iSwap];
    iSwap = 1 - iSwap;
    pNext->nState = 0;
    for(i=0; i<pThis->nState; i++){
      int x = pThis->aState[i];
      switch( pRe->aOp[x] ){
................................................................................
        }
        case RE_OP_GOTO: {
          re_add_state(pThis, x+pRe->aArg[x]);
          break;
        }
        case RE_OP_ACCEPT: {
          rc = 1;
          goto re_match_end;
        }
        case RE_OP_CC_INC:
        case RE_OP_CC_EXC: {
          int j = 1;
          int n = pRe->aArg[x];
          int hit = 0;
          for(j=1; j>0 && j<n; j++){
................................................................................
        }
      }
    }
  }
  for(i=0; i<pNext->nState; i++){
    if( pRe->aOp[pNext->aState[i]]==RE_OP_ACCEPT ){ rc = 1; break; }
  }
re_match_end:
  sqlite3_free(pToFree);
  return rc;
}

/* Resize the opcode and argument arrays for an RE under construction.
*/
static int re_resize(ReCompiled *p, int N){
  char *aOp;
  int *aArg;
  aOp = sqlite3_realloc(p->aOp, N*sizeof(p->aOp[0]));
  if( aOp==0 ) return 1;
  p->aOp = aOp;
  aArg = sqlite3_realloc(p->aArg, N*sizeof(p->aArg[0]));
  if( aArg==0 ) return 1;
  p->aArg = aArg;
  p->nAlloc = N;
  return 0;
}

/* Insert a new opcode and argument into an RE under construction.  The
................................................................................
/* A backslash character has been seen, read the next character and
** return its intepretation.
*/
static unsigned re_esc_char(ReCompiled *p){
  static const char zEsc[] = "afnrtv\\()*.+?[$^{|}]";
  static const char zTrans[] = "\a\f\n\r\t\v";
  int i, v = 0;
  char c;
  if( p->sIn.i>=p->sIn.mx ) return 0;
  c = p->sIn.z[p->sIn.i];
  if( c=='u' && p->sIn.i+5<p->sIn.mx ){
    v = 0;
    const unsigned char *zIn = p->sIn.z + p->sIn.i;
    if( re_hex(zIn[1],&v)
     && re_hex(zIn[2],&v)
     && re_hex(zIn[3],&v)
     && re_hex(zIn[4],&v)
    ){
      p->sIn.i += 5;
      return v;
    }
  }
  if( c=='x' ){
    v = 0;
    for(i=1; p->sIn.i<p->sIn.mx && re_hex(p->sIn.z[p->sIn.i+i], &v); i++){}
    if( i>1 ){
      p->sIn.i += i;
      return v;
    }
  }
  for(i=0; zEsc[i] && zEsc[i]!=c; i++){}
  if( zEsc[i] ){
    if( i<6 ) c = zTrans[i];
    p->sIn.i++;
  }else{
    p->zErr = "unknown \\ escape";
  }
  return c;
}

/* Forward declaration */
static const char *re_subcompile_string(ReCompiled*);

/* Peek at the next byte of input */
static unsigned char rePeek(ReCompiled *p){
  return p->sIn.i<p->sIn.mx ? p->sIn.z[p->sIn.i] : 0;
}

/* Compile RE text into a sequence of opcodes.  Continue up to the
** first unmatched ")" character, then return.  If an error is found,
** return a pointer to the error message string.
*/
static const char *re_subcompile_re(ReCompiled *p){
  const char *zErr;
  int iStart, iEnd, iGoto;
  iStart = p->nState;
  zErr = re_subcompile_string(p);
  if( zErr ) return zErr;
  while( rePeek(p)=='|' ){
    iEnd = p->nState;
    re_insert(p, iStart, RE_OP_FORK, iEnd + 2 - iStart);
    iGoto = re_append(p, RE_OP_GOTO, 0);
    p->sIn.i++;
    zErr = re_subcompile_string(p);
    if( zErr ) return zErr;
    p->aArg[iGoto] = p->nState - iGoto;
  }
  return 0;
}

................................................................................
** to the error message if there is a problem.
*/
static const char *re_subcompile_string(ReCompiled *p){
  int iPrev = -1;
  int iStart;
  unsigned c;
  const char *zErr;
  while( (c = p->xNextChar(&p->sIn))!=0 ){
    iStart = p->nState;
    switch( c ){
      case '|':
      case '$': 
      case ')': {
        p->sIn.i--;
        return 0;
      }
      case '(': {
        zErr = re_subcompile_re(p);
        if( zErr ) return zErr;
        if( rePeek(p)!=')' ) return "unmatched '('";
        p->sIn.i++;
        break;
      }
      case '.': {
        if( rePeek(p)=='*' ){
          re_append(p, RE_OP_ANYSTAR, 0);
          p->sIn.i++;
        }else{ 
          re_append(p, RE_OP_ANY, 0);
        }
        break;
      }
      case '*': {
        if( iPrev<0 ) return "'*' without operand";
................................................................................
        re_insert(p, iPrev, RE_OP_FORK, p->nState - iPrev+1);
        break;
      }
      case '{': {
        int m = 0, n = 0;
        int sz, j;
        if( iPrev<0 ) return "'{m,n}' without operand";
        while( (c=rePeek(p))>='0' && c<='9' ){ m = m*10 + c - '0'; p->sIn.i++; }
        n = m;
        if( c==',' ){
          p->sIn.i++;
          n = 0;
          while( (c=rePeek(p))>='0' && c<='9' ){ n = n*10 + c-'0'; p->sIn.i++; }
        }
        if( c!='}' ) return "unmatched '{'";
        if( n>0 && n<m ) return "n less than m in '{m,n}'";
        p->sIn.i++;
        sz = p->nState - iPrev;
        if( m==0 ){
          if( n==0 ) return "both m and n are zero in '{m,n}'";
          re_insert(p, iPrev, RE_OP_FORK, sz+1);
          n--;
        }else{
          for(j=1; j<m; j++) re_copy(p, iPrev, sz);
................................................................................
        if( n==0 && m>0 ){
          re_append(p, RE_OP_FORK, -sz);
        }
        break;
      }
      case '[': {
        int iFirst = p->nState;
        if( rePeek(p)=='^' ){
          re_append(p, RE_OP_CC_EXC, 0);
          p->sIn.i++;
        }else{
          re_append(p, RE_OP_CC_INC, 0);
        }
        while( (c = p->xNextChar(&p->sIn))!=0 ){
          if( c=='[' && rePeek(p)==':' ){
            return "POSIX character classes not supported";
          }
          if( c=='\\' ) c = re_esc_char(p);
          if( rePeek(p)=='-' ){
            re_append(p, RE_OP_CC_RANGE, c);
            p->sIn.i++;
            c = p->xNextChar(&p->sIn);
            if( c=='\\' ) c = re_esc_char(p);
            re_append(p, RE_OP_CC_RANGE, c);
          }else{
            re_append(p, RE_OP_CC_VALUE, c);
          }
          if( rePeek(p)==']' ){ p->sIn.i++; break; }
        }
        if( c==0 ) return "unclosed '['";
        p->aArg[iFirst] = p->nState - iFirst;
        break;
      }
      case '\\': {
        int specialOp = 0;
        switch( rePeek(p) ){
          case 'b': specialOp = RE_OP_BOUNDARY;   break;
          case 'd': specialOp = RE_OP_DIGIT;      break;
          case 'D': specialOp = RE_OP_NOTDIGIT;   break;
          case 's': specialOp = RE_OP_SPACE;      break;
          case 'S': specialOp = RE_OP_NOTSPACE;   break;
          case 'w': specialOp = RE_OP_WORD;       break;
          case 'W': specialOp = RE_OP_NOTWORD;    break;
        }
        if( specialOp ){
          p->sIn.i++;
          re_append(p, specialOp, 0);
        }else{
          c = re_esc_char(p);
          re_append(p, RE_OP_MATCH, c);
        }
        break;
      }
................................................................................
  return 0;
}

/* Free and reclaim all the memory used by a previously compiled
** regular expression.  Applications should invoke this routine once
** for every call to re_compile() to avoid memory leaks.
*/
void re_free(ReCompiled *pRe){
  if( pRe ){
    sqlite3_free(pRe->aOp);
    sqlite3_free(pRe->aArg);
    sqlite3_free(pRe);
  }
}

/*
** Compile a textual regular expression in zIn[] into a compiled regular
** expression suitable for us by re_match() and return a pointer to the
** compiled regular expression in *ppRe.  Return NULL on success or an
** error message if something goes wrong.
*/
const char *re_compile(ReCompiled **ppRe, const char *zIn, int noCase){
  ReCompiled *pRe;
  const char *zErr;
  int i, j;

  *ppRe = 0;
  pRe = sqlite3_malloc( sizeof(*pRe) );
  if( pRe==0 ){
    return "out of memory";
  }
  memset(pRe, 0, sizeof(*pRe));
  pRe->xNextChar = noCase ? re_next_char_nocase : re_next_char;
  if( re_resize(pRe, 30) ){
    re_free(pRe);
    return "out of memory";
  }
  if( zIn[0]=='^' ){
    zIn++;
  }else{
    re_append(pRe, RE_OP_ANYSTAR, 0);
  }
  pRe->sIn.z = (unsigned char*)zIn;
  pRe->sIn.i = 0;
  pRe->sIn.mx = strlen((char*)pRe->sIn.z);
  zErr = re_subcompile_re(pRe);
  if( zErr ){
    re_free(pRe);
    return zErr;
  }
  if( rePeek(pRe)=='$' && pRe->sIn.i+1>=pRe->sIn.mx ){
    re_append(pRe, RE_OP_MATCH, RE_EOF);
    re_append(pRe, RE_OP_ACCEPT, 0);
    *ppRe = pRe;
  }else if( pRe->sIn.i>=pRe->sIn.mx ){
    re_append(pRe, RE_OP_ACCEPT, 0);
    *ppRe = pRe;
  }else{
    re_free(pRe);
    return "unrecognized character";
  }
  if( pRe->aOp[0]==RE_OP_ANYSTAR ){
................................................................................
        pRe->zInit[j++] = 0xd0 | (x>>12);
        pRe->zInit[j++] = 0x80 | ((x>>6)&0x3f);
        pRe->zInit[j++] = 0x80 | ((x>>6)&0x3f);
      }else{
        break;
      }
    }
    if( j>0 && pRe->zInit[j-1]==0 ) j--;
    pRe->nInit = j;
  }
  return pRe->zErr;
}

/*
** Implementation of the regexp() SQL function.  This function implements
................................................................................
  const unsigned char *zStr;/* String being searched */
  const char *zErr;         /* Compile error message */

  pRe = sqlite3_get_auxdata(context, 0);
  if( pRe==0 ){
    zPattern = (const char*)sqlite3_value_text(argv[0]);
    if( zPattern==0 ) return;
    zErr = re_compile(&pRe, zPattern, 0);
    if( zErr ){
      re_free(pRe);
      sqlite3_result_error(context, zErr, -1);
      return;
    }
    if( pRe==0 ){
      sqlite3_result_error_nomem(context);
      return;
    }
    sqlite3_set_auxdata(context, 0, pRe, (void(*)(void*))re_free);
  }
  zStr = (const unsigned char*)sqlite3_value_text(argv[1]);
  if( zStr!=0 ){
    sqlite3_result_int(context, re_match(pRe, zStr, -1));
  }
}

/*
** Invoke this routine in order to install the REGEXP function in an
** SQLite database connection.
**