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<title>Run-Time Loadable Extensions</title>
<tcl>hd_keywords {loadext} {loadable extensions} {extension loading} \
                 {SQLite extension} {SQLite extensions} \
                 {loadable extension}</tcl>

<h1 align="center">Run-Time Loadable Extensions</h1>

<p>SQLite has the ability to load extensions (including new
[application-defined SQL functions],
[collating sequences], [virtual tables], and [VFSes]) at run-time.
This feature allows the code for extensions to be developed and
tested separately from the application and then loaded
on an as-needed basis.</p>

<p>Extensions can also be statically linked with the application.
The code template shown below will work just as well as a statically
linked extension as it does as a run-time loadable extension except that
you should want to give the entry point function ("sqlite3_extension_init")
a different name to avoid name collisions if your application contains
two or more extensions.</p>

<h2>Loading An Extension</h2>

<p>An SQLite extension is a shared library or DLL.  To load it, you
need to supply SQLite with the name of the file containing the
shared library or DLL and an entry point to initialize the extension.
In C code, this information is supplied using the
[sqlite3_load_extension()] API.  See the documentation on that
routine for additional information.</p>

<p>Note that different operating systems use different filename
suffixes for their shared libraries.  Windows use ".dll", Mac uses
".dylib", and most unixes other than mac use ".so".  If you want to
make your code portable, you can omit the suffix from the shared
library filename and the appropriate suffix will be added automatically
by the [sqlite3_load_extension()] interface.</p>

<p>There is also an SQL function that can be used to load extensions:
[load_extension(X,Y)].  It works just like the [sqlite3_load_extension()]
C interface.</p>

<p>Both methods for loading an extension allow you to specify
the name of an entry point for the extension.  
You can leave this argument blank - passing in
a NULL pointer for the [sqlite3_load_extension()] C-language interface
or omitting the second argument for the [load_extension()] SQL interface -
and the extension loader logic will attempt to figure out the entry point
on its own.  It will first try the generic extension name
"sqlite3_extension_init".  If that does not work, it constructs a
entry point using the template "sqlite3_X_init" where the X is replaced
by the lowercase equivalent of every ASCII character in the filename
after the last "/" and before the first following "." omitting the
first three characters if they happen to be "lib".  So, for example,
if the filename is "/usr/lib/" the entry point name
would be "sqlite3_mathfunc_init".  Or if the filename is 
"./SpellFixExt.dll" then the entry point would be called

<p>For security reasons, extension loading is turned off by default.
In order to use either the C-language or SQL extension loading functions,
one must first enable extension loading using the
[sqlite3_enable_load_extension()] C-language API in your application.</p>

<p>From the [command-line shell], extensions can be loaded using the
".load" dot-command.  For example:

.load ./YourCode

<p>Note that the command-line shell program has already enabled
extension loading for you (by calling the [sqlite3_enable_load_extension()]
interface as part of its setup) so the command above works without
any special switches, setup, or other complications.</p>

<p>The ".load" command with one argument invokes sqlite3_load_extension()
with the zProc parameter set to NULL, causing SQLite to first look for
an entry point named "sqlite3_extension_init" and then "sqlite3_X_init"
where "X" is derived from the filename.  If your extension has an entry
point with a different name, simply supply that name as the second
argument.  For example:</p>

.load ./YourCode nonstandard_entry_point

<tcl>hd_fragment build {Compiling Loadable Extensions}</tcl>
<h2>Compiling A Loadable Extension</h2>

<p>Loadable extensions are C-code.  To compile them on
most unix-like operating
systems, the usual command is something like this:</p>

gcc -g -fPIC -shared YourCode.c -o

<p>Macs are unix-like, but they do not follow the usual shared library
conventions.  To compile a shared library on a Mac, use a command like

gcc -g -fPIC -dynamiclib YourCode.c -o YourCode.dylib

<p>If when you try to load your library you get back an error message
that says "mach-o, but wrong architecture" then you might need to add
command-line options "-arch i386" or "arch x86_64" to gcc, depending
on how your application is built.</p>

<p>To compile on Windows using MSVC, a command similar to the following
will usually work:</p>

cl YourCode.c -link -dll -out:YourCode.dll

<p>To compile for Windows using MinGW, the command line is just like it
is for unix except that the output file suffix is changed to ".dll" and
the -fPIC argument is omitted:</p>

gcc -g -shared YourCode.c -o YourCode.dll

<tcl>hd_fragment write {Programming Loadable Extensions}</tcl>
<h2>Programming Loadable Extensions</h2>

<p>A template loadable extension contains the following three elements:</p>

Use "<tt>#include &lt;sqlite3ext.h&gt;</tt>" at the top of your source
code files instead of "<tt>#include &lt;sqlite3.h&gt;</tt>".

Put the macro "<tt>SQLITE_EXTENSION_INIT1</tt>" on a line by itself 
right after the "<tt>#include &lt;sqlite3ext.h&gt;</tt>" line.

Add an extension loading entry point routine that looks like 
something the following:
#ifdef _WIN32
int sqlite3_extension_init( /* <== Change this name, maybe */
  sqlite3 *db, 
  char **pzErrMsg, 
  const sqlite3_api_routines *pApi
  int rc = SQLITE_OK;
  /* insert code to initialize your extension here */
  return rc;
<p>You will do well to customize the name of your entry point to
correspond to the name of the shared library you will be generating,
rather than using the generic "sqlite3_extension_init" name.  Giving
your extension a custom entry point name will enable you to statically
link two or more extensions into the same program without a linker
conflict, if you later decide to use static linking rather than run-time
If your shared library ends up being named "" or
"YourCode.dll" or "YourCode.dylib" as shown in the compiler examples
above, then the correct entry point name would be

<p>Here is a complete template extension that you can copy/paste 
to get started:</p>
<pre style="background-color:#f3f3f3;border:1px #000 dashed;padding:0.5em">
/* Add your header comment here */
#include &lt;sqlite3ext.h&gt; /* Do not use &lt;sqlite3.h&gt;! */

/* Insert your extension code here */

#ifdef _WIN32
/* TODO: Change the entry point name so that "extension" is replaced by
** text derived from the shared library filename as follows:  Copy every
** ASCII alphabetic character from the filename after the last "/" through
** the next following ".", converting each character to lowercase, and
** discarding the first three characters if they are "lib".
int sqlite3_extension_init(
  sqlite3 *db, 
  char **pzErrMsg, 
  const sqlite3_api_routines *pApi
  int rc = SQLITE_OK;
  /* Insert here calls to
  **     sqlite3_create_function_v2(),
  **     sqlite3_create_collation_v2(),
  **     sqlite3_create_module_v2(), and/or
  **     sqlite3_vfs_register()
  ** to register the new features that your extension adds.
  return rc;

<p>Many examples of complete and working loadable extensions can be seen in the
SQLite source tree in the
<a href="">ext/misc</a>

<h2>Statically Linking A Run-Time Loadable Extension</h2>

<p>The exact same source code can be used for both a run-time loadable
shared library or DLL and as a module that is statically linked with your
application.  This provides flexibility and allows you to reuse the same
code in different ways.</p>

<p>To statically link your extension, simply add the -DSQLITE_CORE
compile-time option.  The SQLITE_CORE macro causes the SQLITE_EXTENSION_INIT1
and SQLITE_EXTENSION_INIT2 macros to become no-ops.  Then modify your
application to invoke the entry point directly, passing in a NULL pointer
as the third "pApi" parameter.</p>

<p>It is particularly important to use an entry point name that is
based on the extension filename, rather than the generic
"sqlite3_extension_init" entry point name, if you will be statically
linking two or more extensions.  If you use the generic name, there
will be multiple definitions of the same symbol and the link will fail.</p>

<p>If you will be opening multiple database connections in your application,
rather than invoking the extension entry points for each database
connection separately, you might want to consider using the
[sqlite3_auto_extension()] interface to register your extensions and
to cause them to be automatically started as each database connection
is opened.  You only have to register each extension once, and you can
do so near the beginning of your main() routine.  Using the
[sqlite3_auto_extension()] interface to register your extensions makes
your extensions work as if they were built into the core SQLite - they
are automatically there whenever you open a new database connection
without needing to be initialized.  Just be sure to complete any
configuration you need to accomplish using [sqlite3_config()] before
registering your extensions, since the [sqlite3_auto_extension()]
interface implicitly calls [sqlite3_initialize()].</p>

<h2>Implementation Details</h2>

<p>SQLite implements run-time extension loading using the
xDlOpen(), xDlError(), xDlSym(), and xDlClose() methods of the
[sqlite3_vfs] object.  These methods are implemented using
the dlopen() library on unix (which explains why SQLite commonly
need to be linked against the "-ldl" library on unix systems)
and using LoadLibrary() API on Windows.  In a custom [VFS] for
unusual systems, these methods can all be omitted, in which case
the run-time extension loading mechanism will not work (though
you will still be able to statically link the extension code, assuming
the entry pointers are uniquely named).
SQLite can be compiled with
[SQLITE_OMIT_LOAD_EXTENSION] to omit the extension loading code
from the build.