/* ** 2001 September 15 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** This file contains code to implement a pseudo-random number ** generator (PRNG) for SQLite. ** ** Random numbers are used by some of the database backends in order ** to generate random integer keys for tables or random filenames. ** ** $Id: random.c,v 1.26 2008/09/02 00:52:52 drh Exp $ */ #include "sqliteInt.h" /* All threads share a single random number generator. ** This structure is the current state of the generator. */ static SQLITE_WSD struct sqlite3PrngType { unsigned char isInit; /* True if initialized */ unsigned char i, j; /* State variables */ unsigned char s[256]; /* State variables */ } sqlite3Prng = { 0, }; /* ** Get a single 8-bit random value from the RC4 PRNG. The Mutex ** must be held while executing this routine. ** ** Why not just use a library random generator like lrand48() for this? ** Because the OP_NewRowid opcode in the VDBE depends on having a very ** good source of random numbers. The lrand48() library function may ** well be good enough. But maybe not. Or maybe lrand48() has some ** subtle problems on some systems that could cause problems. It is hard ** to know. To minimize the risk of problems due to bad lrand48() ** implementations, SQLite uses this random number generator based ** on RC4, which we know works very well. ** ** (Later): Actually, OP_NewRowid does not depend on a good source of ** randomness any more. But we will leave this code in all the same. */ static int randomByte(void){ unsigned char t; /* The "wsdPrng" macro will resolve to the pseudo-random number generator ** state vector. If writable static data is unsupported on the target, ** we have to locate the state vector at run-time. In the more common ** case where writable static data is supported, wsdPrng can refer directly ** to the "sqlite3Prng" state vector declared above. */ #ifdef SQLITE_OMIT_WSD struct sqlite3PrngType *p = &GLOBAL(struct sqlite3PrngType, sqlite3Prng); # define wsdPrng p[0] #else # define wsdPrng sqlite3Prng #endif /* Initialize the state of the random number generator once, ** the first time this routine is called. The seed value does ** not need to contain a lot of randomness since we are not ** trying to do secure encryption or anything like that... ** ** Nothing in this file or anywhere else in SQLite does any kind of ** encryption. The RC4 algorithm is being used as a PRNG (pseudo-random ** number generator) not as an encryption device. */ if( !wsdPrng.isInit ){ int i; char k[256]; wsdPrng.j = 0; wsdPrng.i = 0; sqlite3OsRandomness(sqlite3_vfs_find(0), 256, k); for(i=0; i<256; i++){ wsdPrng.s[i] = i; } for(i=0; i<256; i++){ wsdPrng.j += wsdPrng.s[i] + k[i]; t = wsdPrng.s[wsdPrng.j]; wsdPrng.s[wsdPrng.j] = wsdPrng.s[i]; wsdPrng.s[i] = t; } wsdPrng.isInit = 1; } /* Generate and return single random byte */ wsdPrng.i++; t = wsdPrng.s[wsdPrng.i]; wsdPrng.j += t; wsdPrng.s[wsdPrng.i] = wsdPrng.s[wsdPrng.j]; wsdPrng.s[wsdPrng.j] = t; t += wsdPrng.s[wsdPrng.i]; return wsdPrng.s[t]; } /* ** Return N random bytes. */ void sqlite3_randomness(int N, void *pBuf){ unsigned char *zBuf = pBuf; #ifndef SQLITE_MUTEX_NOOP sqlite3_mutex *mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_PRNG); #endif sqlite3_mutex_enter(mutex); while( N-- ){ *(zBuf++) = randomByte(); } sqlite3_mutex_leave(mutex); } #ifndef SQLITE_OMIT_BUILTIN_TEST /* ** For testing purposes, we sometimes want to preserve the state of ** PRNG and restore the PRNG to its saved state at a later time, or ** to reset the PRNG to its initial state. These routines accomplish ** those tasks. ** ** The sqlite3_test_control() interface calls these routines to ** control the PRNG. */ static SQLITE_WSD struct sqlite3PrngType sqlite3SavedPrng = { 0, }; void sqlite3PrngSaveState(void){ memcpy( &GLOBAL(struct sqlite3PrngType, sqlite3SavedPrng), &GLOBAL(struct sqlite3PrngType, sqlite3Prng), sizeof(sqlite3Prng) ); } void sqlite3PrngRestoreState(void){ memcpy( &GLOBAL(struct sqlite3PrngType, sqlite3Prng), &GLOBAL(struct sqlite3PrngType, sqlite3SavedPrng), sizeof(sqlite3Prng) ); } void sqlite3PrngResetState(void){ GLOBAL(struct sqlite3PrngType, sqlite3Prng).isInit = 0; } #endif /* SQLITE_OMIT_BUILTIN_TEST */