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Overview
Comment:Backport of tooling support for including the debug build in the VSIX package.
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | branch-3.7.14
Files: files | file ages | folders
SHA1: c188896719cb6b942936e27fab4ead52e2c63c54
User & Date: mistachkin 2012-10-12 18:22:51
Context
2012-10-19
19:22
Correct the design-time library file path in the VSIX package now that it is per-configuration. check-in: 521024d4 user: mistachkin tags: branch-3.7.14
2012-10-12
18:22
Backport of tooling support for including the debug build in the VSIX package. check-in: c1888967 user: mistachkin tags: branch-3.7.14
2012-10-04
19:37
Version 3.7.14.1 check-in: 091570e4 user: drh tags: release, version-3.7.14.1, branch-3.7.14
Changes
Hide Diffs Unified Diffs Ignore Whitespace Patch

Changes to Makefile.msc.

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# The toplevel directory of the source tree.  This is the directory
# that contains this "Makefile.msc".
#
TOP = .

# Set this non-0 to create and use the SQLite amalgamation file.
#

USE_AMALGAMATION = 1


# Set this non-0 to use the International Components for Unicode (ICU).
#

USE_ICU = 0


# Set this non-0 to dynamically link to the MSVC runtime library.
#

USE_CRT_DLL = 0


# Set this non-0 to attempt setting the native compiler automatically
# for cross-compiling the command line tools needed during the compilation
# process.
#

XCOMPILE = 0


# Set this non-0 to use the native libraries paths for cross-compiling
# the command line tools needed during the compilation process.
#

USE_NATIVE_LIBPATHS = 0








# Set this non-0 to compile binaries suitable for the WinRT environment.
# This setting does not apply to any binaries that require Tcl to operate
# properly (i.e. the text fixture, etc).
#

FOR_WINRT = 0


# Set this non-0 to skip attempting to look for and/or link with the Tcl
# runtime library.
#

NO_TCL = 0


# Set this to non-0 to create and use PDBs.
#

SYMBOLS = 1


# Set this to non-0 to use the SQLite debugging heap subsystem.
#

MEMDEBUG = 0


# Set this to non-0 to use the Win32 native heap subsystem.
#

WIN32HEAP = 0


# Set this to one of the following values to enable various debugging
# features.  Each level includes the debugging options from the previous
# levels.  Currently, the recognized values for DEBUG are:
#
# 0 == NDEBUG: Disables assert() and other runtime diagnostics.
# 1 == Disables NDEBUG and all optimizations and then enables PDBs.
# 2 == SQLITE_DEBUG: Enables various diagnostics messages and code.
# 3 == SQLITE_WIN32_MALLOC_VALIDATE: Validate the Win32 native heap per call.
# 4 == SQLITE_DEBUG_OS_TRACE: Enables output from the OSTRACE() macros.
# 5 == SQLITE_ENABLE_IOTRACE: Enables output from the IOTRACE() macros.
#

DEBUG = 0


# Check for the predefined command macro CC.  This should point to the compiler
# binary for the target platform.  If it is not defined, simply define it to
# the legacy default value 'cl.exe'.
#
!IFNDEF CC
CC = cl.exe
................................................................................
NLTLIBPATHS = "/LIBPATH:$(NCRTLIBPATH)" "/LIBPATH:$(NSDKLIBPATH)"
!ENDIF

# C compiler and options for use in building executables that
# will run on the target platform.  (BCC and TCC are usually the
# same unless your are cross-compiling.)
#
TCC = $(CC) -W3 -DSQLITE_OS_WIN=1 -I. -I$(TOP)\src -fp:precise
RCC = $(RC) -DSQLITE_OS_WIN=1 -I. -I$(TOP)\src

# When compiling the library for use in the WinRT environment,
# the following compile-time options must be used as well to
# disable use of Win32 APIs that are not available and to enable
# use of Win32 APIs that are specific to Windows 8 and/or WinRT.
#
!IF $(FOR_WINRT)!=0
TCC = $(TCC) -DSQLITE_OS_WINRT=1
RCC = $(RCC) -DSQLITE_OS_WINRT=1
TCC = $(TCC) -DWINAPI_FAMILY=WINAPI_PARTITION_APP
RCC = $(RCC) -DWINAPI_FAMILY=WINAPI_PARTITION_APP
!ENDIF

# Also, we need to dynamically link to the correct MSVC runtime
# when compiling for WinRT (e.g. debug or release) OR if the
# USE_CRT_DLL option is set to force dynamically linking to the
# MSVC runtime library.
#
!IF $(FOR_WINRT)!=0 || $(USE_CRT_DLL)!=0
!IF $(DEBUG)>0
TCC = $(TCC) -MDd

!ELSE
TCC = $(TCC) -MD

!ENDIF
!ELSE
!IF $(DEBUG)>0
TCC = $(TCC) -MTd

!ELSE
TCC = $(TCC) -MT

!ENDIF
!ENDIF

# The mksqlite3c.tcl and mksqlite3h.tcl scripts will pull in
# any extension header files by default.  For non-amalgamation
# builds, we need to make sure the compiler can find these.
#
................................................................................
# Determine the real value of LIBOBJ based on the 'configure' script
#
!IF $(USE_AMALGAMATION)==0
LIBOBJ = $(LIBOBJS0)
!ELSE
LIBOBJ = $(LIBOBJS1)
!ENDIF









# All of the source code files.
#
SRC = \
  $(TOP)\src\alter.c \
  $(TOP)\src\analyze.c \
  $(TOP)\src\attach.c \
................................................................................

libsqlite3.lib:	$(LIBOBJ)
	$(LTLIB) $(LTLIBOPTS) /OUT:$@ $(LIBOBJ) $(TLIBS)

libtclsqlite3.lib:	tclsqlite.lo libsqlite3.lib
	$(LTLIB) $(LTLIBOPTS) $(LTLIBPATHS) /OUT:$@ tclsqlite.lo libsqlite3.lib $(LIBTCL:tcl=tclstub) $(TLIBS)

sqlite3.exe:	$(TOP)\src\shell.c libsqlite3.lib sqlite3res.lo sqlite3.h
	$(LTLINK) $(READLINE_FLAGS) \
		$(TOP)\src\shell.c \
		/link $(LTLINKOPTS) $(LTLIBPATHS) libsqlite3.lib sqlite3res.lo $(LIBREADLINE) $(LTLIBS) $(TLIBS)

# This target creates a directory named "tsrc" and fills it with
# copies of all of the C source code and header files needed to
# build on the target system.  Some of the C source code and header
# files are automatically generated.  This target takes care of
# all that automatic generation.
#
................................................................................
	$(LTCOMPILE) -c parse.c

opcodes.lo:	opcodes.c
	$(LTCOMPILE) -c opcodes.c

# Rule to build the Win32 resources object file.
#

sqlite3res.lo:	$(TOP)\src\sqlite3.rc $(HDR)
	echo #ifndef SQLITE_RESOURCE_VERSION > sqlite3rc.h
	for /F %%V in ('type VERSION') do ( \
		echo #define SQLITE_RESOURCE_VERSION %%V \
			| $(NAWK) "/.*/ { gsub(/[.]/,\",\");print }" >> sqlite3rc.h \
	)
	echo #endif >> sqlite3rc.h
	$(LTRCOMPILE) -fo sqlite3res.lo $(TOP)\src\sqlite3.rc


# Rules to build individual *.lo files from files in the src directory.
#
alter.lo:	$(TOP)\src\alter.c $(HDR)
	$(LTCOMPILE) -c $(TOP)\src\alter.c

analyze.lo:	$(TOP)\src\analyze.c $(HDR)
................................................................................

tclsqlite.lo:	$(TOP)\src\tclsqlite.c $(HDR)
	$(LTCOMPILE) -DUSE_TCL_STUBS=1 -DBUILD_sqlite -I$(TCLINCDIR) -c $(TOP)\src\tclsqlite.c

tclsqlite-shell.lo:	$(TOP)\src\tclsqlite.c $(HDR)
	$(LTCOMPILE) -DTCLSH=1 -DBUILD_sqlite -I$(TCLINCDIR) -c $(TOP)\src\tclsqlite.c

tclsqlite3.exe:	tclsqlite-shell.lo libsqlite3.lib sqlite3res.lo
	$(LD) $(LDFLAGS) $(LTLINKOPTS) $(LTLIBPATHS) /OUT:$@ libsqlite3.lib tclsqlite-shell.lo sqlite3res.lo $(LTLIBS) $(TLIBS)

# Rules to build opcodes.c and opcodes.h
#
opcodes.c:	opcodes.h $(TOP)\mkopcodec.awk
	$(NAWK) -f $(TOP)\mkopcodec.awk opcodes.h > opcodes.c

opcodes.h:	parse.h $(TOP)\src\vdbe.c $(TOP)\mkopcodeh.awk
................................................................................
TESTFIXTURE_SRC1 = sqlite3.c
!IF $(USE_AMALGAMATION)==0
TESTFIXTURE_SRC = $(TESTSRC) $(TOP)\src\tclsqlite.c $(TESTFIXTURE_SRC0)
!ELSE
TESTFIXTURE_SRC = $(TESTSRC) $(TOP)\src\tclsqlite.c $(TESTFIXTURE_SRC1)
!ENDIF

testfixture.exe:	$(TESTFIXTURE_SRC) sqlite3res.lo $(HDR)
	$(LTLINK) -DSQLITE_NO_SYNC=1 $(TESTFIXTURE_FLAGS) \
		-DBUILD_sqlite -I$(TCLINCDIR) \
		$(TESTFIXTURE_SRC) \
		/link $(LTLINKOPTS) $(LTLIBPATHS) sqlite3res.lo $(LTLIBS) $(TLIBS)

fulltest:	testfixture.exe sqlite3.exe
	.\testfixture.exe $(TOP)\test\all.test

soaktest:	testfixture.exe sqlite3.exe
	.\testfixture.exe $(TOP)\test\all.test -soak=1




test:	testfixture.exe sqlite3.exe
	.\testfixture.exe $(TOP)\test\veryquick.test

sqlite3_analyzer.c: sqlite3.c $(TOP)\src\test_stat.c $(TOP)\src\tclsqlite.c $(TOP)\tool\spaceanal.tcl
	copy sqlite3.c + $(TOP)\src\test_stat.c + $(TOP)\src\tclsqlite.c $@
	echo static const char *tclsh_main_loop(void){ >> $@
	echo static const char *zMainloop = >> $@
	$(NAWK) -f $(TOP)\tool\tostr.awk $(TOP)\tool\spaceanal.tcl >> $@
	echo ; return zMainloop; } >> $@

sqlite3_analyzer.exe:	sqlite3_analyzer.c sqlite3res.lo
	$(LTLINK) -DBUILD_sqlite -DTCLSH=2 -I$(TCLINCDIR) sqlite3_analyzer.c \
		/link $(LTLINKOPTS) $(LTLIBPATHS) sqlite3res.lo $(LTLIBS) $(TLIBS)

clean:
	del /Q *.lo *.ilk *.lib *.obj *.pdb sqlite3.exe libsqlite3.lib
	del /Q *.da *.bb *.bbg gmon.out
	del /Q sqlite3.h opcodes.c opcodes.h
	del /Q lemon.exe lempar.c parse.*
	del /Q mkkeywordhash.exe keywordhash.h
................................................................................

sqlite3.def: libsqlite3.lib
	echo EXPORTS > sqlite3.def
	dumpbin /all libsqlite3.lib \
		| $(NAWK) "/ 1 _?sqlite3_/ { sub(/^.* _?/,\"\");print }" \
		| sort >> sqlite3.def

sqlite3.dll: $(LIBOBJ) sqlite3res.lo sqlite3.def
	$(LD) $(LDFLAGS) $(LTLINKOPTS) $(LTLIBPATHS) /DLL /DEF:sqlite3.def /OUT:$@ $(LIBOBJ) sqlite3res.lo $(LTLIBS) $(TLIBS)







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# The toplevel directory of the source tree.  This is the directory
# that contains this "Makefile.msc".
#
TOP = .

# Set this non-0 to create and use the SQLite amalgamation file.
#
!IFNDEF USE_AMALGAMATION
USE_AMALGAMATION = 1
!ENDIF

# Set this non-0 to use the International Components for Unicode (ICU).
#
!IFNDEF USE_ICU
USE_ICU = 0
!ENDIF

# Set this non-0 to dynamically link to the MSVC runtime library.
#
!IFNDEF USE_CRT_DLL
USE_CRT_DLL = 0
!ENDIF

# Set this non-0 to attempt setting the native compiler automatically
# for cross-compiling the command line tools needed during the compilation
# process.
#
!IFNDEF XCOMPILE
XCOMPILE = 0
!ENDIF

# Set this non-0 to use the native libraries paths for cross-compiling
# the command line tools needed during the compilation process.
#
!IFNDEF USE_NATIVE_LIBPATHS
USE_NATIVE_LIBPATHS = 0
!ENDIF

# Set this 0 to skip the compiling and embedding of version resources.
#
!IFNDEF USE_RC
USE_RC = 1
!ENDIF

# Set this non-0 to compile binaries suitable for the WinRT environment.
# This setting does not apply to any binaries that require Tcl to operate
# properly (i.e. the text fixture, etc).
#
!IFNDEF FOR_WINRT
FOR_WINRT = 0
!ENDIF

# Set this non-0 to skip attempting to look for and/or link with the Tcl
# runtime library.
#
!IFNDEF NO_TCL
NO_TCL = 0
!ENDIF

# Set this to non-0 to create and use PDBs.
#
!IFNDEF SYMBOLS
SYMBOLS = 1
!ENDIF

# Set this to non-0 to use the SQLite debugging heap subsystem.
#
!IFNDEF MEMDEBUG
MEMDEBUG = 0
!ENDIF

# Set this to non-0 to use the Win32 native heap subsystem.
#
!IFNDEF WIN32HEAP
WIN32HEAP = 0
!ENDIF

# Set this to one of the following values to enable various debugging
# features.  Each level includes the debugging options from the previous
# levels.  Currently, the recognized values for DEBUG are:
#
# 0 == NDEBUG: Disables assert() and other runtime diagnostics.
# 1 == Disables NDEBUG and all optimizations and then enables PDBs.
# 2 == SQLITE_DEBUG: Enables various diagnostics messages and code.
# 3 == SQLITE_WIN32_MALLOC_VALIDATE: Validate the Win32 native heap per call.
# 4 == SQLITE_DEBUG_OS_TRACE: Enables output from the OSTRACE() macros.
# 5 == SQLITE_ENABLE_IOTRACE: Enables output from the IOTRACE() macros.
#
!IFNDEF DEBUG
DEBUG = 0
!ENDIF

# Check for the predefined command macro CC.  This should point to the compiler
# binary for the target platform.  If it is not defined, simply define it to
# the legacy default value 'cl.exe'.
#
!IFNDEF CC
CC = cl.exe
................................................................................
NLTLIBPATHS = "/LIBPATH:$(NCRTLIBPATH)" "/LIBPATH:$(NSDKLIBPATH)"
!ENDIF

# C compiler and options for use in building executables that
# will run on the target platform.  (BCC and TCC are usually the
# same unless your are cross-compiling.)
#
TCC = $(CC) -W3 -DSQLITE_OS_WIN=1 -I$(TOP) -I$(TOP)\src -fp:precise
RCC = $(RC) -DSQLITE_OS_WIN=1 -I$(TOP) -I$(TOP)\src

# When compiling the library for use in the WinRT environment,
# the following compile-time options must be used as well to
# disable use of Win32 APIs that are not available and to enable
# use of Win32 APIs that are specific to Windows 8 and/or WinRT.
#
!IF $(FOR_WINRT)!=0
TCC = $(TCC) -DSQLITE_OS_WINRT=1
RCC = $(RCC) -DSQLITE_OS_WINRT=1
TCC = $(TCC) -DWINAPI_FAMILY=WINAPI_FAMILY_APP
RCC = $(RCC) -DWINAPI_FAMILY=WINAPI_FAMILY_APP
!ENDIF

# Also, we need to dynamically link to the correct MSVC runtime
# when compiling for WinRT (e.g. debug or release) OR if the
# USE_CRT_DLL option is set to force dynamically linking to the
# MSVC runtime library.
#
!IF $(FOR_WINRT)!=0 || $(USE_CRT_DLL)!=0
!IF $(DEBUG)>0
TCC = $(TCC) -MDd
BCC = $(BCC) -MDd
!ELSE
TCC = $(TCC) -MD
BCC = $(BCC) -MD
!ENDIF
!ELSE
!IF $(DEBUG)>0
TCC = $(TCC) -MTd
BCC = $(BCC) -MTd
!ELSE
TCC = $(TCC) -MT
BCC = $(BCC) -MT
!ENDIF
!ENDIF

# The mksqlite3c.tcl and mksqlite3h.tcl scripts will pull in
# any extension header files by default.  For non-amalgamation
# builds, we need to make sure the compiler can find these.
#
................................................................................
# Determine the real value of LIBOBJ based on the 'configure' script
#
!IF $(USE_AMALGAMATION)==0
LIBOBJ = $(LIBOBJS0)
!ELSE
LIBOBJ = $(LIBOBJS1)
!ENDIF

# Determine if embedded resource compilation and usage are enabled.
#
!IF $(USE_RC)!=0
LIBRESOBJS = sqlite3res.lo
!ELSE
LIBRESOBJS =
!ENDIF

# All of the source code files.
#
SRC = \
  $(TOP)\src\alter.c \
  $(TOP)\src\analyze.c \
  $(TOP)\src\attach.c \
................................................................................

libsqlite3.lib:	$(LIBOBJ)
	$(LTLIB) $(LTLIBOPTS) /OUT:$@ $(LIBOBJ) $(TLIBS)

libtclsqlite3.lib:	tclsqlite.lo libsqlite3.lib
	$(LTLIB) $(LTLIBOPTS) $(LTLIBPATHS) /OUT:$@ tclsqlite.lo libsqlite3.lib $(LIBTCL:tcl=tclstub) $(TLIBS)

sqlite3.exe:	$(TOP)\src\shell.c libsqlite3.lib $(LIBRESOBJS) sqlite3.h
	$(LTLINK) $(READLINE_FLAGS) \
		$(TOP)\src\shell.c \
		/link $(LTLINKOPTS) $(LTLIBPATHS) libsqlite3.lib $(LIBRESOBJS) $(LIBREADLINE) $(LTLIBS) $(TLIBS)

# This target creates a directory named "tsrc" and fills it with
# copies of all of the C source code and header files needed to
# build on the target system.  Some of the C source code and header
# files are automatically generated.  This target takes care of
# all that automatic generation.
#
................................................................................
	$(LTCOMPILE) -c parse.c

opcodes.lo:	opcodes.c
	$(LTCOMPILE) -c opcodes.c

# Rule to build the Win32 resources object file.
#
!IF $(USE_RC)!=0
$(LIBRESOBJS):	$(TOP)\src\sqlite3.rc $(HDR)
	echo #ifndef SQLITE_RESOURCE_VERSION > sqlite3rc.h
	for /F %%V in ('type "$(TOP)\VERSION"') do ( \
		echo #define SQLITE_RESOURCE_VERSION %%V \
			| $(NAWK) "/.*/ { gsub(/[.]/,\",\");print }" >> sqlite3rc.h \
	)
	echo #endif >> sqlite3rc.h
	$(LTRCOMPILE) -fo $(LIBRESOBJS) $(TOP)\src\sqlite3.rc
!ENDIF

# Rules to build individual *.lo files from files in the src directory.
#
alter.lo:	$(TOP)\src\alter.c $(HDR)
	$(LTCOMPILE) -c $(TOP)\src\alter.c

analyze.lo:	$(TOP)\src\analyze.c $(HDR)
................................................................................

tclsqlite.lo:	$(TOP)\src\tclsqlite.c $(HDR)
	$(LTCOMPILE) -DUSE_TCL_STUBS=1 -DBUILD_sqlite -I$(TCLINCDIR) -c $(TOP)\src\tclsqlite.c

tclsqlite-shell.lo:	$(TOP)\src\tclsqlite.c $(HDR)
	$(LTCOMPILE) -DTCLSH=1 -DBUILD_sqlite -I$(TCLINCDIR) -c $(TOP)\src\tclsqlite.c

tclsqlite3.exe:	tclsqlite-shell.lo libsqlite3.lib $(LIBRESOBJS)
	$(LD) $(LDFLAGS) $(LTLINKOPTS) $(LTLIBPATHS) /OUT:$@ libsqlite3.lib tclsqlite-shell.lo $(LIBRESOBJS) $(LTLIBS) $(TLIBS)

# Rules to build opcodes.c and opcodes.h
#
opcodes.c:	opcodes.h $(TOP)\mkopcodec.awk
	$(NAWK) -f $(TOP)\mkopcodec.awk opcodes.h > opcodes.c

opcodes.h:	parse.h $(TOP)\src\vdbe.c $(TOP)\mkopcodeh.awk
................................................................................
TESTFIXTURE_SRC1 = sqlite3.c
!IF $(USE_AMALGAMATION)==0
TESTFIXTURE_SRC = $(TESTSRC) $(TOP)\src\tclsqlite.c $(TESTFIXTURE_SRC0)
!ELSE
TESTFIXTURE_SRC = $(TESTSRC) $(TOP)\src\tclsqlite.c $(TESTFIXTURE_SRC1)
!ENDIF

testfixture.exe:	$(TESTFIXTURE_SRC) $(LIBRESOBJS) $(HDR)
	$(LTLINK) -DSQLITE_NO_SYNC=1 $(TESTFIXTURE_FLAGS) \
		-DBUILD_sqlite -I$(TCLINCDIR) \
		$(TESTFIXTURE_SRC) \
		/link $(LTLINKOPTS) $(LTLIBPATHS) $(LIBRESOBJS) $(LTLIBS) $(TLIBS)

fulltest:	testfixture.exe sqlite3.exe
	.\testfixture.exe $(TOP)\test\all.test

soaktest:	testfixture.exe sqlite3.exe
	.\testfixture.exe $(TOP)\test\all.test -soak=1

fulltestonly:	testfixture.exe sqlite3.exe
	.\testfixture.exe $(TOP)\test\full.test

test:	testfixture.exe sqlite3.exe
	.\testfixture.exe $(TOP)\test\veryquick.test

sqlite3_analyzer.c: sqlite3.c $(TOP)\src\test_stat.c $(TOP)\src\tclsqlite.c $(TOP)\tool\spaceanal.tcl
	copy sqlite3.c + $(TOP)\src\test_stat.c + $(TOP)\src\tclsqlite.c $@
	echo static const char *tclsh_main_loop(void){ >> $@
	echo static const char *zMainloop = >> $@
	$(NAWK) -f $(TOP)\tool\tostr.awk $(TOP)\tool\spaceanal.tcl >> $@
	echo ; return zMainloop; } >> $@

sqlite3_analyzer.exe:	sqlite3_analyzer.c $(LIBRESOBJS)
	$(LTLINK) -DBUILD_sqlite -DTCLSH=2 -I$(TCLINCDIR) sqlite3_analyzer.c \
		/link $(LTLINKOPTS) $(LTLIBPATHS) $(LIBRESOBJS) $(LTLIBS) $(TLIBS)

clean:
	del /Q *.lo *.ilk *.lib *.obj *.pdb sqlite3.exe libsqlite3.lib
	del /Q *.da *.bb *.bbg gmon.out
	del /Q sqlite3.h opcodes.c opcodes.h
	del /Q lemon.exe lempar.c parse.*
	del /Q mkkeywordhash.exe keywordhash.h
................................................................................

sqlite3.def: libsqlite3.lib
	echo EXPORTS > sqlite3.def
	dumpbin /all libsqlite3.lib \
		| $(NAWK) "/ 1 _?sqlite3_/ { sub(/^.* _?/,\"\");print }" \
		| sort >> sqlite3.def

sqlite3.dll: $(LIBOBJ) $(LIBRESOBJS) sqlite3.def
	$(LD) $(LDFLAGS) $(LTLINKOPTS) $(LTLIBPATHS) /DLL /DEF:sqlite3.def /OUT:$@ $(LIBOBJ) $(LIBRESOBJS) $(LTLIBS) $(TLIBS)

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:: Multi-Platform Build Tool for MSVC
::

SETLOCAL

REM SET __ECHO=ECHO
REM SET __ECHO2=ECHO

IF NOT DEFINED _AECHO (SET _AECHO=REM)
IF NOT DEFINED _CECHO (SET _CECHO=REM)
IF NOT DEFINED _VECHO (SET _VECHO=REM)

%_AECHO% Running %0 %*

REM SET DFLAGS=/L
................................................................................
REM
FOR %%P IN (%PLATFORMS%) DO (
  REM
  REM NOTE: Using the MSVC platform name, lookup the simpler platform name to
  REM       be used for the name of the platform-specific binary directory via
  REM       the environment variables setup earlier.
  REM
  CALL :fn_SetVariable %%P_NAME PLATFORMNAME

  REM
  REM NOTE: This is the inner loop.  There should be exactly one iteration.
  REM       This loop is necessary because the PlatformName environment
  REM       variable was set above and that value is needed by some of the
  REM       commands contained in the inner loop.  If these commands were
  REM       directly contained in the outer loop, the PlatformName environment
................................................................................
    CALL :fn_UnsetVariable WindowsSdkDir_old

    REM
    REM NOTE: Reset the PATH here to the absolute bare minimum required.
    REM
    SET PATH=%TOOLPATH%;%SystemRoot%\System32;%SystemRoot%


    REM













    REM NOTE: Launch a nested command shell to perform the following steps:
    REM
    REM       1. Setup the MSVC environment for this platform using the
    REM          official batch file.
    REM
    REM       2. Make sure that no stale build output files are present.
    REM
    REM       3. Build the "sqlite3.dll" and "sqlite3.lib" binaries for this
    REM          platform.
    REM
    REM       4. Copy the "sqlite3.dll" and "sqlite3.lib" binaries for this
    REM          platform to the platform-specific directory beneath the
    REM          binary directory.
    REM
    "%ComSpec%" /C (
      REM
      REM NOTE: Attempt to setup the MSVC environment for this platform.
      REM
      %__ECHO% CALL "%VCINSTALLDIR%\vcvarsall.bat" %%P

      IF ERRORLEVEL 1 (
        ECHO Failed to call "%VCINSTALLDIR%\vcvarsall.bat" for platform %%P.
        GOTO errors
      )

      REM
      REM NOTE: If this batch file is not running in "what-if" mode, check to
      REM       be sure we were actually able to setup the MSVC environment as
      REM       current versions of their official batch file do not set the
      REM       exit code upon failure.
      REM
      IF NOT DEFINED __ECHO (
        IF NOT DEFINED WindowsSdkDir (
          ECHO Cannot build, Windows SDK not found for platform %%P.
          GOTO errors
        )
      )

      REM
      REM NOTE: When using MSVC 2012, the native SDK path cannot simply use
      REM       the "lib" sub-directory beneath the location specified in the
      REM       WindowsSdkDir environment variable because that location does
      REM       not actually contain the necessary library files for x86.
      REM       This must be done for each iteration because it relies upon
      REM       the WindowsSdkDir environment variable being set by the batch
      REM       file used to setup the MSVC environment.
      REM
      IF DEFINED SET_NSDKLIBPATH (
        CALL :fn_SetVariable WindowsSdkDir NSDKLIBPATH
        CALL :fn_AppendVariable NSDKLIBPATH \lib\win8\um\x86
      )

      REM
      REM NOTE: Unless prevented from doing so, invoke NMAKE with the MSVC
      REM       makefile to clean any stale build output from previous
      REM       iterations of this loop and/or previous runs of this batch
      REM       file, etc.
      REM
      IF NOT DEFINED NOCLEAN (
        %__ECHO% nmake -f Makefile.msc clean

        IF ERRORLEVEL 1 (
          ECHO Failed to clean for platform %%P.
          GOTO errors
        )
      ) ELSE (
        REM
        REM NOTE: Even when the cleaning step has been disabled, we still need
        REM       to remove the build output for the files we are specifically
        REM       wanting to build for each platform.
        REM
        %__ECHO% DEL /Q sqlite3.dll sqlite3.lib sqlite3.pdb
      )

      REM
      REM NOTE: Invoke NMAKE with the MSVC makefile to build the "sqlite3.dll"
      REM       binary.  The x86 compiler will be used to compile the native
      REM       command line tools needed during the build process itself.
      REM       Also, disable looking for and/or linking to the native Tcl
      REM       runtime library.
      REM
      %__ECHO% nmake -f Makefile.msc sqlite3.dll "NCC=""%VCINSTALLDIR%\bin\cl.exe""" USE_NATIVE_LIBPATHS=1 NO_TCL=1 %NMAKE_ARGS%

      IF ERRORLEVEL 1 (
        ECHO Failed to build "sqlite3.dll" for platform %%P.
        GOTO errors
      )

      REM
      REM NOTE: Copy the "sqlite3.dll" file to the platform-specific directory
      REM       beneath the binary directory.

      REM
      %__ECHO% XCOPY sqlite3.dll "%BINARYDIRECTORY%\%%D\" %FFLAGS% %DFLAGS%

      IF ERRORLEVEL 1 (
        ECHO Failed to copy "sqlite3.dll" to "%BINARYDIRECTORY%\%%D\".
        GOTO errors
      )

      REM
      REM NOTE: Copy the "sqlite3.lib" file to the platform-specific directory
      REM       beneath the binary directory.

      REM
      %__ECHO% XCOPY sqlite3.lib "%BINARYDIRECTORY%\%%D\" %FFLAGS% %DFLAGS%

      IF ERRORLEVEL 1 (
        ECHO Failed to copy "sqlite3.lib" to "%BINARYDIRECTORY%\%%D\".
        GOTO errors
      )

      REM
      REM NOTE: Copy the "sqlite3.pdb" file to the platform-specific directory

      REM       beneath the binary directory unless we are prevented from doing
      REM       so.
      REM
      IF NOT DEFINED NOSYMBOLS (
        %__ECHO% XCOPY sqlite3.pdb "%BINARYDIRECTORY%\%%D\" %FFLAGS% %DFLAGS%

        IF ERRORLEVEL 1 (
          ECHO Failed to copy "sqlite3.pdb" to "%BINARYDIRECTORY%\%%D\".
          GOTO errors
        )

      )
    )
  )

  REM
  REM NOTE: Handle any errors generated during the nested command shell.
  REM
................................................................................
  VERIFY > NUL
  GOTO :EOF

:fn_SetErrorLevel
  VERIFY MAYBE 2> NUL
  GOTO :EOF

:fn_SetVariable
  SETLOCAL
  IF NOT DEFINED %1 GOTO :EOF
  IF "%2" == "" GOTO :EOF
  SET __ECHO_CMD=ECHO %%%1%%
  FOR /F "delims=" %%V IN ('%__ECHO_CMD%') DO (
    SET VALUE=%%V
  )







>







 







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:: Multi-Platform Build Tool for MSVC
::

SETLOCAL

REM SET __ECHO=ECHO
REM SET __ECHO2=ECHO
REM SET __ECHO3=ECHO
IF NOT DEFINED _AECHO (SET _AECHO=REM)
IF NOT DEFINED _CECHO (SET _CECHO=REM)
IF NOT DEFINED _VECHO (SET _VECHO=REM)

%_AECHO% Running %0 %*

REM SET DFLAGS=/L
................................................................................
REM
FOR %%P IN (%PLATFORMS%) DO (
  REM
  REM NOTE: Using the MSVC platform name, lookup the simpler platform name to
  REM       be used for the name of the platform-specific binary directory via
  REM       the environment variables setup earlier.
  REM
  CALL :fn_CopyVariable %%P_NAME PLATFORMNAME

  REM
  REM NOTE: This is the inner loop.  There should be exactly one iteration.
  REM       This loop is necessary because the PlatformName environment
  REM       variable was set above and that value is needed by some of the
  REM       commands contained in the inner loop.  If these commands were
  REM       directly contained in the outer loop, the PlatformName environment
................................................................................
    CALL :fn_UnsetVariable WindowsSdkDir_old

    REM
    REM NOTE: Reset the PATH here to the absolute bare minimum required.
    REM
    SET PATH=%TOOLPATH%;%SystemRoot%\System32;%SystemRoot%

    FOR %%B IN (Debug Retail) DO (
      REM
      REM NOTE: When preparing the debug build, set the DEBUG and MEMDEBUG
      REM       environment variables to be picked up by the MSVC makefile
      REM       itself.
      REM
      IF /I "%%B" == "Debug" (
        SET DEBUG=2
        SET MEMDEBUG=1
      ) ELSE (
        CALL :fn_UnsetVariable DEBUG
        CALL :fn_UnsetVariable MEMDEBUG
      )

      REM
      REM NOTE: Launch a nested command shell to perform the following steps:
      REM
      REM       1. Setup the MSVC environment for this platform using the
      REM          official batch file.
      REM
      REM       2. Make sure that no stale build output files are present.
      REM
      REM       3. Build the "sqlite3.dll" and "sqlite3.lib" binaries for this
      REM          platform.
      REM
      REM       4. Copy the "sqlite3.dll" and "sqlite3.lib" binaries for this
      REM          platform to the platform-specific directory beneath the
      REM          binary directory.
      REM
      "%ComSpec%" /C (
        REM
        REM NOTE: Attempt to setup the MSVC environment for this platform.
        REM
        %__ECHO3% CALL "%VCINSTALLDIR%\vcvarsall.bat" %%P

        IF ERRORLEVEL 1 (
          ECHO Failed to call "%VCINSTALLDIR%\vcvarsall.bat" for platform %%P.
          GOTO errors
        )

        REM
        REM NOTE: If this batch file is not running in "what-if" mode, check to
        REM       be sure we were actually able to setup the MSVC environment
        REM       as current versions of their official batch file do not set
        REM       the exit code upon failure.
        REM
        IF NOT DEFINED __ECHO (
          IF NOT DEFINED WindowsSdkDir (
            ECHO Cannot build, Windows SDK not found for platform %%P.
            GOTO errors
          )
        )

        REM
        REM NOTE: When using MSVC 2012, the native SDK path cannot simply use
        REM       the "lib" sub-directory beneath the location specified in the
        REM       WindowsSdkDir environment variable because that location does
        REM       not actually contain the necessary library files for x86.
        REM       This must be done for each iteration because it relies upon
        REM       the WindowsSdkDir environment variable being set by the batch
        REM       file used to setup the MSVC environment.
        REM
        IF DEFINED SET_NSDKLIBPATH (
          CALL :fn_CopyVariable WindowsSdkDir NSDKLIBPATH
          CALL :fn_AppendVariable NSDKLIBPATH \lib\win8\um\x86
        )

        REM
        REM NOTE: Unless prevented from doing so, invoke NMAKE with the MSVC
        REM       makefile to clean any stale build output from previous
        REM       iterations of this loop and/or previous runs of this batch
        REM       file, etc.
        REM
        IF NOT DEFINED NOCLEAN (
          %__ECHO% nmake -f Makefile.msc clean

          IF ERRORLEVEL 1 (
            ECHO Failed to clean for platform %%P.
            GOTO errors
          )
        ) ELSE (
          REM
          REM NOTE: Even when the cleaning step has been disabled, we still
          REM       need to remove the build output for the files we are
          REM       specifically wanting to build for each platform.
          REM
          %__ECHO% DEL /Q sqlite3.dll sqlite3.lib sqlite3.pdb
        )

        REM
        REM NOTE: Call NMAKE with the MSVC makefile to build the "sqlite3.dll"
        REM       binary.  The x86 compiler will be used to compile the native
        REM       command line tools needed during the build process itself.
        REM       Also, disable looking for and/or linking to the native Tcl
        REM       runtime library.
        REM
        %__ECHO% nmake -f Makefile.msc sqlite3.dll XCOMPILE=1 USE_NATIVE_LIBPATHS=1 NO_TCL=1 %NMAKE_ARGS%

        IF ERRORLEVEL 1 (
          ECHO Failed to build %%B "sqlite3.dll" for platform %%P.
          GOTO errors
        )

        REM
        REM NOTE: Copy the "sqlite3.dll" file to the appropriate directory for

        REM       the build and platform beneath the binary directory.
        REM
        %__ECHO% XCOPY sqlite3.dll "%BINARYDIRECTORY%\%%B\%%D\" %FFLAGS% %DFLAGS%

        IF ERRORLEVEL 1 (
          ECHO Failed to copy "sqlite3.dll" to "%BINARYDIRECTORY%\%%B\%%D\".
          GOTO errors
        )

        REM
        REM NOTE: Copy the "sqlite3.lib" file to the appropriate directory for

        REM       the build and platform beneath the binary directory.
        REM
        %__ECHO% XCOPY sqlite3.lib "%BINARYDIRECTORY%\%%B\%%D\" %FFLAGS% %DFLAGS%

        IF ERRORLEVEL 1 (
          ECHO Failed to copy "sqlite3.lib" to "%BINARYDIRECTORY%\%%B\%%D\".
          GOTO errors
        )

        REM
        REM NOTE: Copy the "sqlite3.pdb" file to the appropriate directory for
        REM       the build and platform beneath the binary directory unless we
        REM       are prevented from doing so.

        REM
        IF NOT DEFINED NOSYMBOLS (
          %__ECHO% XCOPY sqlite3.pdb "%BINARYDIRECTORY%\%%B\%%D\" %FFLAGS% %DFLAGS%

          IF ERRORLEVEL 1 (
            ECHO Failed to copy "sqlite3.pdb" to "%BINARYDIRECTORY%\%%B\%%D\".
            GOTO errors
          )
        )
      )
    )
  )

  REM
  REM NOTE: Handle any errors generated during the nested command shell.
  REM
................................................................................
  VERIFY > NUL
  GOTO :EOF

:fn_SetErrorLevel
  VERIFY MAYBE 2> NUL
  GOTO :EOF

:fn_CopyVariable
  SETLOCAL
  IF NOT DEFINED %1 GOTO :EOF
  IF "%2" == "" GOTO :EOF
  SET __ECHO_CMD=ECHO %%%1%%
  FOR /F "delims=" %%V IN ('%__ECHO_CMD%') DO (
    SET VALUE=%%V
  )

Changes to tool/mkvsix.tcl.

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  # NOTE: Performs all Tcl command, variable, and backslash substitutions in
  #       the specified file and then re-writes the contents of that same file
  #       with the substituted data.
  #
  return [writeFile $fileName [uplevel 1 [list subst [readFile $fileName]]]]
}
 
proc replacePlatform { fileName platformName } {
  #
  # NOTE: Returns the specified file name containing the platform name instead
  #       of platform placeholder tokens.
  #
  return [string map [list <platform> $platformName] $fileName]

}
 
set script [file normalize [info script]]

if {[string length $script] == 0} then {
  fail "script file currently being evaluated is unknown" true
}
................................................................................

#
# NOTE: Setup the master file list data, including the necessary flags.
#
if {![info exists fileNames(source)]} then {
  set fileNames(source) [list "" "" "" \
      [file join $sourceDirectory sqlite3.h] \
      [file join $binaryDirectory <platform> sqlite3.lib] \
      [file join $binaryDirectory <platform> sqlite3.dll]]

  if {![info exists no(symbols)]} then {
    lappend fileNames(source) \
        [file join $binaryDirectory <platform> sqlite3.pdb]
  }
}

if {![info exists fileNames(destination)]} then {
  set fileNames(destination) [list \
      [file join $stagingDirectory extension.vsixmanifest] \
      [file join $stagingDirectory SDKManifest.xml] \
      [file join $stagingDirectory DesignTime CommonConfiguration \
          <platform> SQLite.WinRT.props] \
      [file join $stagingDirectory DesignTime CommonConfiguration \
          <platform> sqlite3.h] \
      [file join $stagingDirectory DesignTime CommonConfiguration \
          <platform> sqlite3.lib] \
      [file join $stagingDirectory Redist CommonConfiguration \
          <platform> sqlite3.dll]]

  if {![info exists no(symbols)]} then {
    lappend fileNames(destination) \
        [file join $stagingDirectory Redist Debug \



            <platform> sqlite3.pdb]




  }
}

if {![info exists fileNames(neutral)]} then {
  set fileNames(neutral) [list 1 1 1 1 0 0]

  if {![info exists no(symbols)]} then {
    lappend fileNames(neutral) 0
  }
}

if {![info exists fileNames(subst)]} then {
  set fileNames(subst) [list 1 1 1 0 0 0]

  if {![info exists no(symbols)]} then {
    lappend fileNames(subst) 0
  }
}


























###############################################################################

#
# NOTE: Setup the list of platforms supported by this script.
#
if {![info exists platformNames]} then {
................................................................................
#       is an empty string, then the destination file name will be assumed to
#       already exist in the staging directory and will not be copied; however,
#       dynamic replacements may still be performed on the destination file
#       prior to the package being re-zipped.
#
foreach sourceFileName $fileNames(source) \
    destinationFileName $fileNames(destination) \

    isNeutral $fileNames(neutral) useSubst $fileNames(subst) {

  #
  # NOTE: If the current file is platform-neutral, then only one platform will
  #       be processed for it, namely "neutral"; otherwise, each supported
  #       platform will be processed for it individually.
  #
  foreach platformName [expr {$isNeutral ? [list neutral] : $platformNames}] {
    #
    # NOTE: Use the actual platform name in the destination file name.

    #
    set newDestinationFileName [replacePlatform $destinationFileName \
        $platformName]

    #

    # NOTE: Does the source file need to be copied to the destination file?
    #
    if {[string length $sourceFileName] > 0} then {
      #
      # NOTE: First, make sure the destination directory exists.
      #
      file mkdir [file dirname $newDestinationFileName]

      #
      # NOTE: Then, copy the source file to the destination file verbatim.
      #
      file copy [replacePlatform $sourceFileName $platformName] \
          $newDestinationFileName
    }

    #





























    # NOTE: Does the destination file contain dynamic replacements that must
    #       be processed now?
    #
    if {$useSubst} then {
      #
      # NOTE: Perform any dynamic replacements contained in the destination
      #       file and then re-write it in-place.
      #
      substFile $newDestinationFileName

    }
  }
}

###############################################################################

#







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  # NOTE: Performs all Tcl command, variable, and backslash substitutions in
  #       the specified file and then re-writes the contents of that same file
  #       with the substituted data.
  #
  return [writeFile $fileName [uplevel 1 [list subst [readFile $fileName]]]]
}
 
proc replaceBuildAndPlatform { fileName buildName platformName } {
  #
  # NOTE: Returns the specified file name containing the platform name instead
  #       of platform placeholder tokens.
  #
  return [string map [list <build> $buildName <platform> $platformName] \
      $fileName]
}
 
set script [file normalize [info script]]

if {[string length $script] == 0} then {
  fail "script file currently being evaluated is unknown" true
}
................................................................................

#
# NOTE: Setup the master file list data, including the necessary flags.
#
if {![info exists fileNames(source)]} then {
  set fileNames(source) [list "" "" "" \
      [file join $sourceDirectory sqlite3.h] \
      [file join $binaryDirectory <build> <platform> sqlite3.lib] \
      [file join $binaryDirectory <build> <platform> sqlite3.dll]]

  if {![info exists no(symbols)]} then {
    lappend fileNames(source) \
        [file join $binaryDirectory <build> <platform> sqlite3.pdb]
  }
}

if {![info exists fileNames(destination)]} then {
  set fileNames(destination) [list \
      [file join $stagingDirectory extension.vsixmanifest] \
      [file join $stagingDirectory SDKManifest.xml] \
      [file join $stagingDirectory DesignTime <build> <platform> \
          SQLite.WinRT.props] \
      [file join $stagingDirectory DesignTime <build> <platform> sqlite3.h] \

      [file join $stagingDirectory DesignTime <build> <platform> sqlite3.lib] \

      [file join $stagingDirectory Redist <build> <platform> sqlite3.dll]]


  if {![info exists no(symbols)]} then {
    lappend fileNames(destination) \
        [file join $stagingDirectory Redist <build> <platform> sqlite3.pdb]
  }
}

if {![info exists fileNames(buildNeutral)]} then {
  set fileNames(buildNeutral) [list 1 1 1 1 0 0]

  if {![info exists no(symbols)]} then {
    lappend fileNames(buildNeutral) 0
  }
}

if {![info exists fileNames(platformNeutral)]} then {
  set fileNames(platformNeutral) [list 1 1 1 1 0 0]

  if {![info exists no(symbols)]} then {
    lappend fileNames(platformNeutral) 0
  }
}

if {![info exists fileNames(subst)]} then {
  set fileNames(subst) [list 1 1 1 0 0 0]

  if {![info exists no(symbols)]} then {
    lappend fileNames(subst) 0
  }
}

if {![info exists fileNames(noDebug)]} then {
  set fileNames(noDebug) [list 0 0 0 0 0 0]

  if {![info exists no(symbols)]} then {
    lappend fileNames(noDebug) 0
  }
}

if {![info exists fileNames(noRetail)]} then {
  set fileNames(noRetail) [list 0 0 0 0 0 0]

  if {![info exists no(symbols)]} then {
    lappend fileNames(noRetail) 1
  }
}

###############################################################################

#
# NOTE: Setup the list of builds supported by this script.
#
if {![info exists buildNames]} then {
  set buildNames [list Debug Retail]
}

###############################################################################

#
# NOTE: Setup the list of platforms supported by this script.
#
if {![info exists platformNames]} then {
................................................................................
#       is an empty string, then the destination file name will be assumed to
#       already exist in the staging directory and will not be copied; however,
#       dynamic replacements may still be performed on the destination file
#       prior to the package being re-zipped.
#
foreach sourceFileName $fileNames(source) \
    destinationFileName $fileNames(destination) \
    buildNeutral $fileNames(buildNeutral) platformNeutral \
    $fileNames(platformNeutral) useSubst $fileNames(subst) \
    noDebug $fileNames(noDebug) noRetail $fileNames(noRetail) {
  #
  # NOTE: If the current file is build-neutral, then only one build will
  #       be processed for it, namely "CommonConfiguration"; otherwise, each
  #       supported build will be processed for it individually.
  #


  foreach buildName \
      [expr {$buildNeutral ? [list CommonConfiguration] : $buildNames}] {
    #

    # NOTE: Should the current file be skipped for this build?
    #

    if {[info exists no${buildName}] && [set no${buildName}]} then {
      continue












    }

    #
    # NOTE: If the current file is platform-neutral, then only one platform
    #       will be processed for it, namely "neutral"; otherwise, each
    #       supported platform will be processed for it individually.
    #
    foreach platformName \
        [expr {$platformNeutral ? [list neutral] : $platformNames}] {
      #
      # NOTE: Use the actual platform name in the destination file name.
      #
      set newDestinationFileName [replaceBuildAndPlatform \
          $destinationFileName $buildName $platformName]

      #
      # NOTE: Does the source file need to be copied to the destination file?
      #
      if {[string length $sourceFileName] > 0} then {
        #
        # NOTE: First, make sure the destination directory exists.
        #
        file mkdir [file dirname $newDestinationFileName]

        #
        # NOTE: Then, copy the source file to the destination file verbatim.
        #
        file copy [replaceBuildAndPlatform $sourceFileName $buildName \
            $platformName] $newDestinationFileName
      }

      #
      # NOTE: Does the destination file contain dynamic replacements that must
      #       be processed now?
      #
      if {$useSubst} then {
        #
        # NOTE: Perform any dynamic replacements contained in the destination
        #       file and then re-write it in-place.
        #
        substFile $newDestinationFileName
      }
    }
  }
}

###############################################################################

#