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Artifact df937e1fadbd98995c701002b2a4b0187a04f6ff:


#!/usr/bin/tclsh
#
# This script is used to generate a VSIX (Visual Studio Extension) file for
# SQLite usable by Visual Studio.
#
# PREREQUISITES
#
# 1. Tcl 8.4 and later are supported, earlier versions have not been tested.
#
# 2. The "sqlite3.h" file is assumed to exist in the parent directory of the
#    directory containing this script.  The [optional] second command line
#    argument to this script may be used to specify an alternate location.
#    This script also assumes that the "sqlite3.h" file corresponds with the
#    version of the binaries to be packaged.  This assumption is not verified
#    by this script.
#
# 3. The temporary directory specified in the TEMP or TMP environment variables
#    must refer to an existing directory writable by the current user.
#
# 4. The "zip" and "unzip" command line tools must be located either in a
#    directory contained in the PATH environment variable or specified as the
#    exact file names to execute in the "ZipTool" and "UnZipTool" environment
#    variables, respectively.
#
# 5. The template VSIX file (which is basically a zip file) must be located in
#    a "win" directory inside the directory containing this script.  It should
#    not contain any executable binaries.  It should only contain dynamic
#    textual content files to be processed using [subst] and/or static content
#    files to be copied verbatim.
#
# 6. The executable and other compiled binary files to be packaged into the
#    final VSIX file (e.g. DLLs, LIBs, and PDBs) must be located in a single
#    directory tree.  The top-level directory of the tree must be specified as
#    the first command line argument to this script.  The second level
#    sub-directory names must match those of the build configuration (e.g.
#    "Debug" or "Retail").  The third level sub-directory names must match
#    those of the platform (e.g. "x86", "x64", and "ARM").  For example, the
#    binary files to be packaged would need to be organized as follows when
#    packaging the "Debug" and "Retail" build configurations for the "x86" and
#    "x64" platforms (in this example, "C:\temp" is the top-level directory as
#    specified in the first command line argument):
#
#                         C:\Temp\Debug\x86\sqlite3.lib
#                         C:\Temp\Debug\x86\sqlite3.dll
#                         C:\Temp\Debug\x86\sqlite3.pdb
#                         C:\Temp\Debug\x64\sqlite3.lib
#                         C:\Temp\Debug\x64\sqlite3.dll
#                         C:\Temp\Debug\x64\sqlite3.pdb
#                         C:\Temp\Retail\x86\sqlite3.lib
#                         C:\Temp\Retail\x86\sqlite3.dll
#                         C:\Temp\Retail\x86\sqlite3.pdb
#                         C:\Temp\Retail\x64\sqlite3.lib
#                         C:\Temp\Retail\x64\sqlite3.dll
#                         C:\Temp\Retail\x64\sqlite3.pdb
#
#    The above directory tree organization is performed automatically if the
#    "tool\build-all-msvc.bat" batch script is used to build the binary files
#    to be packaged.
#
# USAGE
#
# The first argument to this script is required and must be the name of the
# top-level directory containing the directories and files organized into a
# tree as described in item 6 of the PREREQUISITES section, above.  The second
# argument is optional and if present must contain the name of the directory
# containing the root of the source tree for SQLite.  The third argument is
# optional and if present must contain the flavor the VSIX package to build.
# Currently, the only supported package flavors are "WinRT", "WinRT81", and
# "WP80".  The fourth argument is optional and if present must be a string
# containing a list of platforms to include in the VSIX package.  The format
# of the platform list string is "platform1,platform2,platform3".  Typically,
# when on Windows, this script is executed using commands similar to the
# following from a normal Windows command prompt:
#
#                         CD /D C:\dev\sqlite\core
#                         tclsh85 tool\mkvsix.tcl C:\Temp
#
# In the example above, "C:\dev\sqlite\core" represents the root of the source
# tree for SQLite and "C:\Temp" represents the top-level directory containing
# the executable and other compiled binary files, organized into a directory
# tree as described in item 6 of the PREREQUISITES section, above.
#
# This script should work on non-Windows platforms as well, provided that all
# the requirements listed in the PREREQUISITES section are met.
#
# NOTES
#
# The temporary directory is used as a staging area for the final VSIX file.
# The template VSIX file is extracted, its contents processed, and then the
# resulting files are packaged into the final VSIX file.
#
package require Tcl 8.4

proc fail { {error ""} {usage false} } {
  if {[string length $error] > 0} then {
    puts stdout $error
    if {!$usage} then {exit 1}
  }

  puts stdout "usage:\
[file tail [info nameofexecutable]]\
[file tail [info script]] <binaryDirectory> \[sourceDirectory\]\
\[packageFlavor\] \[platformNames\]"

  exit 1
}

proc getEnvironmentVariable { name } {
  #
  # NOTE: Returns the value of the specified environment variable or an empty
  #       string for environment variables that do not exist in the current
  #       process environment.
  #
  return [expr {[info exists ::env($name)] ? $::env($name) : ""}]
}

proc getTemporaryPath {} {
  #
  # NOTE: Returns the normalized path to the first temporary directory found
  #       in the typical set of environment variables used for that purpose
  #       or an empty string to signal a failure to locate such a directory.
  #
  set names [list]

  foreach name [list TEMP TMP] {
    lappend names [string toupper $name] [string tolower $name] \
        [string totitle $name]
  }

  foreach name $names {
    set value [getEnvironmentVariable $name]

    if {[string length $value] > 0} then {
      return [file normalize $value]
    }
  }

  return ""
}

proc appendArgs { args } {
  #
  # NOTE: Returns all passed arguments joined together as a single string with
  #       no intervening spaces between arguments.
  #
  eval append result $args
}

proc readFile { fileName } {
  #
  # NOTE: Reads and returns the entire contents of the specified file, which
  #       may contain binary data.
  #
  set file_id [open $fileName RDONLY]
  fconfigure $file_id -encoding binary -translation binary
  set result [read $file_id]
  close $file_id
  return $result
}

proc writeFile { fileName data } {
  #
  # NOTE: Writes the entire contents of the specified file, which may contain
  #       binary data.
  #
  set file_id [open $fileName {WRONLY CREAT TRUNC}]
  fconfigure $file_id -encoding binary -translation binary
  puts -nonewline $file_id $data
  close $file_id
  return ""
}

proc substFile { fileName } {
  #
  # NOTE: Performs all Tcl command, variable, and backslash substitutions in
  #       the specified file and then rewrites the contents of that same file
  #       with the substituted data.
  #
  return [writeFile $fileName [uplevel 1 [list subst [readFile $fileName]]]]
}

proc replaceFileNameTokens { fileName name buildName platformName } {
  #
  # NOTE: Returns the specified file name containing the platform name instead
  #       of platform placeholder tokens.
  #
  return [string map [list <build> $buildName <platform> $platformName \
      <name> $name] $fileName]
}

#
# NOTE: This is the entry point for this script.
#
set script [file normalize [info script]]

if {[string length $script] == 0} then {
  fail "script file currently being evaluated is unknown" true
}

set path [file dirname $script]
set rootName [file rootname [file tail $script]]

###############################################################################

#
# NOTE: Process and verify all the command line arguments.
#
set argc [llength $argv]
if {$argc < 1 || $argc > 4} then {fail}

set binaryDirectory [lindex $argv 0]

if {[string length $binaryDirectory] == 0} then {
  fail "invalid binary directory"
}

if {![file exists $binaryDirectory] || \
    ![file isdirectory $binaryDirectory]} then {
  fail "binary directory does not exist"
}

if {$argc >= 2} then {
  set sourceDirectory [lindex $argv 1]
} else {
  #
  # NOTE: Assume that the source directory is the parent directory of the one
  #       that contains this script file.
  #
  set sourceDirectory [file dirname $path]
}

if {[string length $sourceDirectory] == 0} then {
  fail "invalid source directory"
}

if {![file exists $sourceDirectory] || \
    ![file isdirectory $sourceDirectory]} then {
  fail "source directory does not exist"
}

if {$argc >= 3} then {
  set packageFlavor [lindex $argv 2]
} else {
  #
  # NOTE: Assume the package flavor is WinRT.
  #
  set packageFlavor WinRT
}

if {[string length $packageFlavor] == 0} then {
  fail "invalid package flavor"
}

if {[string equal -nocase $packageFlavor WinRT]} then {
  set shortName SQLite.WinRT
  set displayName "SQLite for Windows Runtime"
  set targetPlatformIdentifier Windows
  set targetPlatformVersion v8.0
  set minVsVersion [appendArgs \
      "\r\n    " {MinVSVersion="11.0"}]
  set extraSdkPath ""
  set extraFileListAttributes [appendArgs \
      "\r\n    " {AppliesTo="WindowsAppContainer"} \
      "\r\n    " {DependsOn="Microsoft.VCLibs, version=11.0"}]
} elseif {[string equal -nocase $packageFlavor WinRT81]} then {
  set shortName SQLite.WinRT81
  set displayName "SQLite for Windows Runtime (Windows 8.1)"
  set targetPlatformIdentifier Windows
  set targetPlatformVersion v8.1
  set minVsVersion [appendArgs \
      "\r\n    " {MinVSVersion="12.0"}]
  set extraSdkPath ""
  set extraFileListAttributes [appendArgs \
      "\r\n    " {AppliesTo="WindowsAppContainer"} \
      "\r\n    " {DependsOn="Microsoft.VCLibs, version=12.0"}]
} elseif {[string equal -nocase $packageFlavor WP80]} then {
  set shortName SQLite.WP80
  set displayName "SQLite for Windows Phone"
  set targetPlatformIdentifier "Windows Phone"
  set targetPlatformVersion v8.0
  set minVsVersion [appendArgs \
      "\r\n    " {MinVSVersion="11.0"}]
  set extraSdkPath "\\..\\$targetPlatformIdentifier"
  set extraFileListAttributes ""
} elseif {[string equal -nocase $packageFlavor WP81]} then {
  set shortName SQLite.WP81
  set displayName "SQLite for Windows Phone 8.1"
  set targetPlatformIdentifier "WindowsPhoneApp"
  set targetPlatformVersion v8.1
  set minVsVersion [appendArgs \
      "\r\n    " {MinVSVersion="12.0"}]
  set extraSdkPath "\\..\\$targetPlatformIdentifier"
  set extraFileListAttributes ""
} elseif {[string equal -nocase $packageFlavor Win32]} then {
  set shortName SQLite.Win32
  set displayName "SQLite for Windows"
  set targetPlatformIdentifier Windows
  set targetPlatformVersion v8.0
  set minVsVersion [appendArgs \
      "\r\n    " {MinVSVersion="11.0"}]
  set extraSdkPath ""
  set extraFileListAttributes [appendArgs \
      "\r\n    " {AppliesTo="VisualC"} \
      "\r\n    " {DependsOn="Microsoft.VCLibs, version=11.0"}]
} else {
  fail [appendArgs \
      "unsupported package flavor, must be one of: " \
      "WinRT WinRT81 WP80 WP81 Win32"]
}

if {$argc >= 4} then {
  set platformNames [list]

  foreach platformName [split [lindex $argv 3] ", "] {
    if {[string length $platformName] > 0} then {
      lappend platformNames $platformName
    }
  }
}

###############################################################################

#
# NOTE: Evaluate the user-specific customizations file, if it exists.
#
set userFile [file join $path [appendArgs \
    $rootName . $tcl_platform(user) .tcl]]

if {[file exists $userFile] && \
    [file isfile $userFile]} then {
  source $userFile
}

###############################################################################

set templateFile [file join $path win sqlite.vsix]

if {![file exists $templateFile] || \
    ![file isfile $templateFile]} then {
  fail [appendArgs "template file \"" $templateFile "\" does not exist"]
}

set currentDirectory [pwd]
set outputFile [file join $currentDirectory [appendArgs sqlite- \
    $packageFlavor -output.vsix]]

if {[file exists $outputFile]} then {
  fail [appendArgs "output file \"" $outputFile "\" already exists"]
}

###############################################################################

#
# NOTE: Make sure that a valid temporary directory exists.
#
set temporaryDirectory [getTemporaryPath]

if {[string length $temporaryDirectory] == 0 || \
    ![file exists $temporaryDirectory] || \
    ![file isdirectory $temporaryDirectory]} then {
  fail "cannot locate a usable temporary directory"
}

#
# NOTE: Setup the staging directory to have a unique name inside of the
#       configured temporary directory.
#
set stagingDirectory [file normalize [file join $temporaryDirectory \
    [appendArgs $rootName . [pid]]]]

###############################################################################

#
# NOTE: Configure the external zipping tool.  First, see if it has already
#       been pre-configured.  If not, try to query it from the environment.
#       Finally, fallback on the default of simply "zip", which will then
#       be assumed to exist somewhere along the PATH.
#
if {![info exists zip]} then {
  if {[info exists env(ZipTool)]} then {
    set zip $env(ZipTool)
  }
  if {![info exists zip] || ![file exists $zip]} then {
    set zip zip
  }
}

#
# NOTE: Configure the external unzipping tool.  First, see if it has already
#       been pre-configured.  If not, try to query it from the environment.
#       Finally, fallback on the default of simply "unzip", which will then
#       be assumed to exist somewhere along the PATH.
#
if {![info exists unzip]} then {
  if {[info exists env(UnZipTool)]} then {
    set unzip $env(UnZipTool)
  }
  if {![info exists unzip] || ![file exists $unzip]} then {
    set unzip unzip
  }
}

###############################################################################

#
# NOTE: Attempt to extract the SQLite version from the "sqlite3.h" header file
#       in the source directory.  This script assumes that the header file has
#       already been generated by the build process.
#
set pattern {^#define\s+SQLITE_VERSION\s+"(.*)"$}
set data [readFile [file join $sourceDirectory sqlite3.h]]

if {![regexp -line -- $pattern $data dummy version]} then {
  fail [appendArgs "cannot locate SQLITE_VERSION value in \"" \
      [file join $sourceDirectory sqlite3.h] \"]
}

###############################################################################

#
# NOTE: Setup all the master file list data.  This includes the source file
#       names, the destination file names, and the file processing flags.  The
#       possible file processing flags are:
#
#       "buildNeutral" -- This flag indicates the file location and content do
#                         not depend on the build configuration.
#
#       "platformNeutral" -- This flag indicates the file location and content
#                            do not depend on the build platform.
#
#       "subst" -- This flag indicates that the file contains dynamic textual
#                  content that needs to be processed using [subst] prior to
#                  packaging the file into the final VSIX package.  The primary
#                  use of this flag is to insert the name of the VSIX package,
#                  some package flavor-specific value, or the SQLite version
#                  into a file.
#
#       "noDebug" -- This flag indicates that the file should be skipped when
#                    processing the debug build.
#
#       "noRetail" -- This flag indicates that the file should be skipped when
#                     processing the retail build.
#
#       "move" -- This flag indicates that the file should be moved from the
#                 source to the destination instead of being copied.
#
#       This file metadata may be overridden, either in whole or in part, via
#       the user-specific customizations file.
#
if {![info exists fileNames(source)]} then {
  set fileNames(source) [list "" "" \
    [file join $stagingDirectory DesignTime <build> <platform> sqlite3.props] \
    [file join $sourceDirectory sqlite3.h] \
    [file join $binaryDirectory <build> <platform> sqlite3.lib] \
    [file join $binaryDirectory <build> <platform> sqlite3.dll]]

  if {![info exists no(symbols)]} then {
    lappend fileNames(source) \
        [file join $binaryDirectory <build> <platform> sqlite3.pdb]
  }
}

if {![info exists fileNames(destination)]} then {
  set fileNames(destination) [list \
    [file join $stagingDirectory extension.vsixmanifest] \
    [file join $stagingDirectory SDKManifest.xml] \
    [file join $stagingDirectory DesignTime <build> <platform> <name>.props] \
    [file join $stagingDirectory DesignTime <build> <platform> sqlite3.h] \
    [file join $stagingDirectory DesignTime <build> <platform> sqlite3.lib] \
    [file join $stagingDirectory Redist <build> <platform> sqlite3.dll]]

  if {![info exists no(symbols)]} then {
    lappend fileNames(destination) \
        [file join $stagingDirectory Redist <build> <platform> sqlite3.pdb]
  }
}

if {![info exists fileNames(flags)]} then {
  set fileNames(flags) [list \
      [list buildNeutral platformNeutral subst] \
      [list buildNeutral platformNeutral subst] \
      [list buildNeutral platformNeutral subst move] \
      [list buildNeutral platformNeutral] \
      [list] [list] [list noRetail]]

  if {![info exists no(symbols)]} then {
    lappend fileNames(flags) [list noRetail]
  }
}

###############################################################################

#
# NOTE: Setup the list of builds supported by this script.  These may be
#       overridden via the user-specific customizations file.
#
if {![info exists buildNames]} then {
  set buildNames [list Debug Retail]
}

###############################################################################

#
# NOTE: Setup the list of platforms supported by this script.  These may be
#       overridden via the command line or the user-specific customizations
#       file.
#
if {![info exists platformNames]} then {
  set platformNames [list x86 x64 ARM]
}

###############################################################################

#
# NOTE: Make sure the staging directory exists, creating it if necessary.
#
file mkdir $stagingDirectory

#
# NOTE: Build the Tcl command used to extract the template VSIX package to
#       the staging directory.
#
set extractCommand [list exec -- $unzip $templateFile -d $stagingDirectory]

#
# NOTE: Extract the template VSIX package to the staging directory.
#
eval $extractCommand

###############################################################################

#
# NOTE: Process each file in the master file list.  There are actually three
#       parallel lists that contain the source file names, the destination file
#       names, and the file processing flags. If the "buildNeutral" flag is
#       present, the file location and content do not depend on the build
#       configuration and "CommonConfiguration" will be used in place of the
#       build configuration name.  If the "platformNeutral" flag is present,
#       the file location and content do not depend on the build platform and
#       "neutral" will be used in place of the build platform name.  If the
#       "subst" flag is present, the file is assumed to be a text file that may
#       contain Tcl variable, command, and backslash replacements, to be
#       dynamically replaced during processing using the Tcl [subst] command.
#       If the "noDebug" flag is present, the file will be skipped when
#       processing for the debug build.  If the "noRetail" flag is present, the
#       file will be skipped when processing for the retail build.  If the
#       "move" flag is present, the source file will be deleted after it is
#       copied to the destination file.  If the source file name is an empty
#       string, the destination file name will be assumed to already exist in
#       the staging directory and will not be copied; however, Tcl variable,
#       command, and backslash replacements may still be performed on the
#       destination file prior to the final VSIX package being built if the
#       "subst" flag is present.
#
foreach sourceFileName      $fileNames(source) \
        destinationFileName $fileNames(destination) \
        fileFlags           $fileNames(flags) {
  #
  # NOTE: Process the file flags into separate boolean variables that may be
  #       used within the loop.
  #
  set isBuildNeutral [expr {[lsearch $fileFlags buildNeutral] != -1}]
  set isPlatformNeutral [expr {[lsearch $fileFlags platformNeutral] != -1}]
  set isMove [expr {[lsearch $fileFlags move] != -1}]
  set useSubst [expr {[lsearch $fileFlags subst] != -1}]

  #
  # NOTE: If the current file is build-neutral, then only one build will
  #       be processed for it, namely "CommonConfiguration"; otherwise, each
  #       supported build will be processed for it individually.
  #
  foreach buildName \
      [expr {$isBuildNeutral ? [list CommonConfiguration] : $buildNames}] {
    #
    # NOTE: Should the current file be skipped for this build?
    #
    if {[lsearch $fileFlags no${buildName}] != -1} then {
      continue
    }

    #
    # NOTE: If the current file is platform-neutral, then only one platform
    #       will be processed for it, namely "neutral"; otherwise, each
    #       supported platform will be processed for it individually.
    #
    foreach platformName \
        [expr {$isPlatformNeutral ? [list neutral] : $platformNames}] {
      #
      # NOTE: Use the actual platform name in the destination file name.
      #
      set newDestinationFileName [replaceFileNameTokens $destinationFileName \
          $shortName $buildName $platformName]

      #
      # NOTE: Does the source file need to be copied to the destination file?
      #
      if {[string length $sourceFileName] > 0} then {
        #
        # NOTE: First, make sure the destination directory exists.
        #
        file mkdir [file dirname $newDestinationFileName]

        #
        # NOTE: Then, copy the source file to the destination file verbatim.
        #
        set newSourceFileName [replaceFileNameTokens $sourceFileName \
            $shortName $buildName $platformName]

        file copy $newSourceFileName $newDestinationFileName

        #
        # NOTE: If this is a move instead of a copy, delete the source file
        #       now.
        #
        if {$isMove} then {
          file delete $newSourceFileName
        }
      }

      #
      # NOTE: Does the destination file contain dynamic replacements that must
      #       be processed now?
      #
      if {$useSubst} then {
        #
        # NOTE: Perform any dynamic replacements contained in the destination
        #       file and then re-write it in-place.
        #
        substFile $newDestinationFileName
      }
    }
  }
}

###############################################################################

#
# NOTE: Change the current directory to the staging directory so that the
#       external archive building tool can pickup the necessary files using
#       relative paths.
#
cd $stagingDirectory

#
# NOTE: Build the Tcl command used to archive the final VSIX package in the
#       output directory.
#
set archiveCommand [list exec -- $zip -r $outputFile *]

#
# NOTE: Build the final VSIX package archive in the output directory.
#
eval $archiveCommand

#
# NOTE: Change back to the previously saved current directory.
#
cd $currentDirectory

#
# NOTE: Cleanup the temporary staging directory.
#
file delete -force $stagingDirectory

###############################################################################

#
# NOTE: Success, emit the fully qualified path of the generated VSIX file.
#
puts stdout $outputFile