/*
** Copyright (c) 2000 D. Richard Hipp
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public
** License as published by the Free Software Foundation; either
** version 2 of the License, or (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
**
** You should have received a copy of the GNU General Public
** License along with this library; if not, write to the
** Free Software Foundation, Inc., 59 Temple Place - Suite 330,
** Boston, MA 02111-1307, USA.
**
** Author contact information:
** drh@hwaci.com
** http://www.hwaci.com/drh/
**
*************************************************************************
** This file contains code to implement a pseudo-random number
** generator (PRNG) for SQLite.
**
** Random numbers are used by some of the database backends in order
** to generate random integer keys for tables or random filenames.
**
** $Id: random.c,v 1.1 2001/01/13 14:34:07 drh Exp $
*/
#include "sqliteInt.h"
/*
** Get a single 8-bit random value from the RC4 PRNG.
*/
int sqliteRandomByte(void){
int t;
/*
** The following structure holds the current state of the RC4 algorithm.
** We use RC4 as a random number generator. Each call to RC4 gives
** a random 8-bit number.
**
** Nothing in this file or anywhere else in SQLite does any kind of
** encryption. The RC4 algorithm is being used as a PRNG (pseudo-random
** number generator) not as an encryption device.
*/
static struct {
int isInit;
int i, j;
int s[256];
} prng_state;
/* Initialize the state of the random number generator once,
** the first time this routine is called. The seed value does
** not need to contain a lot of randomness since we are not
** trying to do secure encryption or anything like that...
*/
if( !prng_state.isInit ){
int i;
static char seed[] = " sqlite random seed";
char k[256];
time((time_t*)seed);
prng_state.j = 0;
prng_state.i = 0;
for(i=0; i<256; i++){
prng_state.s[i] = i;
k[i] = seed[i%sizeof(seed)];
}
for(i=0; i<256; i++){
int t;
prng_state.j = (prng_state.j + prng_state.s[i] + k[i]) & 0xff;
t = prng_state.s[prng_state.j];
prng_state.s[prng_state.j] = prng_state.s[i];
prng_state.s[i] = t;
}
prng_state.isInit = 1;
}
/* Generate and return single random byte
*/
prng_state.i = (prng_state.i + 1) & 0xff;
prng_state.j = (prng_state.j + prng_state.s[prng_state.i]) & 0xff;
t = prng_state.s[prng_state.i];
prng_state.s[prng_state.i] = prng_state.s[prng_state.j];
prng_state.s[prng_state.j] = t;
t = prng_state.s[prng_state.i] + prng_state.s[prng_state.j];
return t & 0xff;
}
/*
** Return a random 32-bit integer. The integer is generated by making
** 4 calls to sqliteRandomByte().
*/
int sqliteRandomInteger(void){
int r;
int i;
r = sqliteRandomByte();
for(i=1; i<4; i++){
r = (r<<8) + sqliteRandomByte();
}
return r;
}
/*
** Generate a random filename with the given prefix. The new filename
** is written into zBuf[]. The calling function must insure that
** zBuf[] is big enough to hold the prefix plus 20 or so extra
** characters.
**
** Very random names are chosen so that the chance of a
** collision with an existing filename is very very small.
*/
void sqliteRandomName(char *zBuf, char *zPrefix){
int i, j;
static const char zRandomChars[] = "abcdefghijklmnopqrstuvwxyz0123456789";
strcpy(zBuf, zPrefix);
j = strlen(zBuf);
for(i=0; i<15; i++){
int c = sqliteRandomByte() % (sizeof(zRandomChars) - 1);
zBuf[j++] = zRandomChars[c];
}
zBuf[j] = 0;
}