SQLite
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SHA1 Hash:e890bcde34370079f4da011da39e4ba8224ffab4
Date: 2012-12-07 04:46:53
User: mistachkin
Comment:Backport VSIX tooling and packaging fixes and enhancements.
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Changes to Makefile.msc

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	$(TCLSH_CMD) $(TOP)\tool\vdbe-compress.tcl < tsrc\vdbe.c > vdbe.new
	move vdbe.new tsrc\vdbe.c
	echo > .target_source

sqlite3.c:	.target_source $(TOP)\tool\mksqlite3c.tcl
	$(TCLSH_CMD) $(TOP)\tool\mksqlite3c.tcl

sqlite3-all.c:	sqlite3.c $(TOP)/tool/split-sqlite3c.tcl
	$(TCLSH_CMD) $(TOP)/tool/split-sqlite3c.tcl

# Rule to build the amalgamation
#
sqlite3.lo:	sqlite3.c
	$(LTCOMPILE) -c sqlite3.c

# Rules to build the LEMON compiler generator
................................................................................
	del /Q .target_source
	del /Q tclsqlite3.exe tclsqlite3.exp
	del /Q testfixture.exe testfixture.exp test.db
	del /Q sqlite3.dll sqlite3.lib sqlite3.exp sqlite3.def
	del /Q sqlite3.c
	del /Q sqlite3rc.h
	del /Q sqlite3_analyzer.exe sqlite3_analyzer.exp sqlite3_analyzer.c
	del /Q sqlite-output.vsix

# Dynamic link library section.
#
dll: sqlite3.dll

sqlite3.def: libsqlite3.lib
	echo EXPORTS > sqlite3.def
	dumpbin /all libsqlite3.lib \
		| $(NAWK) "/ 1 _?sqlite3_/ { sub(/^.* _?/,\"\");print }" \
		| sort >> sqlite3.def

sqlite3.dll: $(LIBOBJ) $(LIBRESOBJS) sqlite3.def
	$(LD) $(LDFLAGS) $(LTLINKOPTS) $(LTLIBPATHS) /DLL /DEF:sqlite3.def /OUT:$@ $(LIBOBJ) $(LIBRESOBJS) $(LTLIBS) $(TLIBS)







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	$(TCLSH_CMD) $(TOP)\tool\vdbe-compress.tcl < tsrc\vdbe.c > vdbe.new
	move vdbe.new tsrc\vdbe.c
	echo > .target_source

sqlite3.c:	.target_source $(TOP)\tool\mksqlite3c.tcl
	$(TCLSH_CMD) $(TOP)\tool\mksqlite3c.tcl

sqlite3-all.c:	sqlite3.c $(TOP)\tool\split-sqlite3c.tcl
	$(TCLSH_CMD) $(TOP)\tool\split-sqlite3c.tcl

# Rule to build the amalgamation
#
sqlite3.lo:	sqlite3.c
	$(LTCOMPILE) -c sqlite3.c

# Rules to build the LEMON compiler generator
................................................................................
	del /Q .target_source
	del /Q tclsqlite3.exe tclsqlite3.exp
	del /Q testfixture.exe testfixture.exp test.db
	del /Q sqlite3.dll sqlite3.lib sqlite3.exp sqlite3.def
	del /Q sqlite3.c
	del /Q sqlite3rc.h
	del /Q sqlite3_analyzer.exe sqlite3_analyzer.exp sqlite3_analyzer.c
	del /Q sqlite-*-output.vsix

# Dynamic link library section.
#
dll: sqlite3.dll

sqlite3.def: libsqlite3.lib
	echo EXPORTS > sqlite3.def
	dumpbin /all libsqlite3.lib \
		| $(NAWK) "/ 1 _?sqlite3_/ { sub(/^.* _?/,\"\");print }" \
		| sort >> sqlite3.def

sqlite3.dll: $(LIBOBJ) $(LIBRESOBJS) sqlite3.def
	$(LD) $(LDFLAGS) $(LTLINKOPTS) $(LTLIBPATHS) /DLL /DEF:sqlite3.def /OUT:$@ $(LIBOBJ) $(LIBRESOBJS) $(LTLIBS) $(TLIBS)

Changes to tool/build-all-msvc.bat

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::
:: build-all-msvc.bat --
::
:: Multi-Platform Build Tool for MSVC
::












































SETLOCAL

REM SET __ECHO=ECHO
REM SET __ECHO2=ECHO
REM SET __ECHO3=ECHO
IF NOT DEFINED _AECHO (SET _AECHO=REM)
IF NOT DEFINED _CECHO (SET _CECHO=REM)
................................................................................
REM
IF NOT DEFINED PLATFORMS (
  SET PLATFORMS=x86 x86_amd64 x86_arm
)

%_VECHO% Platforms = '%PLATFORMS%'











REM
REM NOTE: Setup environment variables to translate between the MSVC platform
REM       names and the names to be used for the platform-specific binary
REM       directories.
REM



SET x86_NAME=x86
SET x86_amd64_NAME=x64
SET x86_arm_NAME=ARM





%_VECHO% x86_Name = '%x86_NAME%'
%_VECHO% x86_amd64_Name = '%x86_amd64_NAME%'
%_VECHO% x86_arm_Name = '%x86_arm_NAME%'


REM
REM NOTE: Check for the external tools needed during the build process ^(i.e.
REM       those that do not get compiled as part of the build process itself^)
REM       along the PATH.
REM
FOR %%T IN (gawk.exe tclsh85.exe) DO (
  SET %%T_PATH=%%~dp$PATH:T
)



















REM
REM NOTE: Set the TOOLPATH variable to contain all the directories where the
REM       external tools were found in the search above.
REM
SET TOOLPATH=%gawk.exe_PATH%;%tclsh85.exe_PATH%

................................................................................
%_VECHO% ToolPath = '%TOOLPATH%'

REM
REM NOTE: Check for MSVC 2012 because the Windows SDK directory handling is
REM       slightly different for that version.
REM
IF "%VisualStudioVersion%" == "11.0" (





  SET SET_NSDKLIBPATH=1

) ELSE (
  CALL :fn_UnsetVariable SET_NSDKLIBPATH
)














REM
REM NOTE: This is the outer loop.  There should be exactly one iteration per
REM       platform.
REM
FOR %%P IN (%PLATFORMS%) DO (
  REM
  REM NOTE: Using the MSVC platform name, lookup the simpler platform name to
................................................................................
    CALL :fn_UnsetVariable FSHARPINSTALLDIR
    CALL :fn_UnsetVariable INCLUDE
    CALL :fn_UnsetVariable LIB
    CALL :fn_UnsetVariable LIBPATH
    CALL :fn_UnsetVariable Platform
    REM CALL :fn_UnsetVariable VCINSTALLDIR
    CALL :fn_UnsetVariable VSINSTALLDIR

    CALL :fn_UnsetVariable WindowsSdkDir
    CALL :fn_UnsetVariable WindowsSdkDir_35
    CALL :fn_UnsetVariable WindowsSdkDir_old

    REM
    REM NOTE: Reset the PATH here to the absolute bare minimum required.
    REM
    SET PATH=%TOOLPATH%;%SystemRoot%\System32;%SystemRoot%

    FOR %%B IN (Debug Retail) DO (
      REM
      REM NOTE: When preparing the debug build, set the DEBUG and MEMDEBUG
      REM       environment variables to be picked up by the MSVC makefile
      REM       itself.
      REM
      IF /I "%%B" == "Debug" (
        SET DEBUG=2
................................................................................
      REM          platform to the platform-specific directory beneath the
      REM          binary directory.
      REM
      "%ComSpec%" /C (
        REM
        REM NOTE: Attempt to setup the MSVC environment for this platform.
        REM
        %__ECHO3% CALL "%VCINSTALLDIR%\vcvarsall.bat" %%P

        IF ERRORLEVEL 1 (
          ECHO Failed to call "%VCINSTALLDIR%\vcvarsall.bat" for platform %%P.
          GOTO errors
        )

        REM
        REM NOTE: If this batch file is not running in "what-if" mode, check to
        REM       be sure we were actually able to setup the MSVC environment
        REM       as current versions of their official batch file do not set
        REM       the exit code upon failure.
        REM
        IF NOT DEFINED __ECHO (

          IF NOT DEFINED WindowsSdkDir (
            ECHO Cannot build, Windows SDK not found for platform %%P.
            GOTO errors

          )
        )

        REM
        REM NOTE: When using MSVC 2012, the native SDK path cannot simply use
        REM       the "lib" sub-directory beneath the location specified in the
        REM       WindowsSdkDir environment variable because that location does
        REM       not actually contain the necessary library files for x86.
        REM       This must be done for each iteration because it relies upon
        REM       the WindowsSdkDir environment variable being set by the batch
        REM       file used to setup the MSVC environment.
        REM
        IF DEFINED SET_NSDKLIBPATH (




          CALL :fn_CopyVariable WindowsSdkDir NSDKLIBPATH
          CALL :fn_AppendVariable NSDKLIBPATH \lib\win8\um\x86

        )

        REM
        REM NOTE: Unless prevented from doing so, invoke NMAKE with the MSVC
        REM       makefile to clean any stale build output from previous
        REM       iterations of this loop and/or previous runs of this batch
        REM       file, etc.







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::
:: build-all-msvc.bat --
::
:: Multi-Platform Build Tool for MSVC
::

REM
REM This batch script is used to build the SQLite DLL for multiple platforms
REM and configurations using MSVC.  The built SQLite DLLs, their associated
REM import libraries, and optionally their symbols files, are placed within
REM the directory specified on the command line, in sub-directories named for
REM their respective platforms and configurations.  This batch script must be
REM run from inside a Visual Studio Command Prompt for the desired version of
REM Visual Studio ^(the initial platform configured for the command prompt does
REM not really matter^).  Exactly one command line argument is required, the
REM name of an existing directory to be used as the final destination directory
REM for the generated output files, which will be placed in sub-directories
REM created therein.  Ideally, the directory specified should be empty.
REM
REM Example:
REM
REM                        CD /D C:\dev\sqlite\core
REM                        tool\build-all-msvc.bat C:\Temp
REM
REM In the example above, "C:\dev\sqlite\core" represents the root of the
REM source tree for SQLite and "C:\Temp" represents the final destination
REM directory for the generated output files.
REM
REM There are several environment variables that may be set to modify the
REM behavior of this batch script and its associated Makefile.  The list of
REM platforms to build may be overriden by using the PLATFORMS environment
REM variable, which should contain a list of platforms ^(e.g. x86 x86_amd64
REM x86_arm^).  All platforms must be supported by the version of Visual Studio
REM being used.  The list of configurations to build may be overridden by
REM setting the CONFIGURATIONS environment variable, which should contain a
REM list of configurations to build ^(e.g. Debug Retail^).  Neither of these
REM variable values may contain any double quotes, surrounding or embedded.
REM Finally, the NCRTLIBPATH and NSDKLIBPATH environment variables may be set
REM to specify the location of the CRT and SDK, respectively, needed to compile
REM executables native to the architecture of the build machine during any
REM cross-compilation that may be necessary, depending on the platforms to be
REM built.  These values in these two variables should be surrounded by double
REM quotes if they contain spaces.
REM
REM Please note that the SQLite build process performed by the Makefile
REM associated with this batch script requires both Gawk ^(gawk.exe^) and Tcl
REM 8.5 ^(tclsh85.exe^) to be present in a directory contained in the PATH
REM environment variable unless a pre-existing amalgamation file is used.
REM
SETLOCAL

REM SET __ECHO=ECHO
REM SET __ECHO2=ECHO
REM SET __ECHO3=ECHO
IF NOT DEFINED _AECHO (SET _AECHO=REM)
IF NOT DEFINED _CECHO (SET _CECHO=REM)
................................................................................
REM
IF NOT DEFINED PLATFORMS (
  SET PLATFORMS=x86 x86_amd64 x86_arm
)

%_VECHO% Platforms = '%PLATFORMS%'

REM
REM NOTE: If the list of configurations is not already set, use the default
REM       list.
REM
IF NOT DEFINED CONFIGURATIONS (
  SET CONFIGURATIONS=Debug Retail
)

%_VECHO% Configurations = '%CONFIGURATIONS%'

REM
REM NOTE: Setup environment variables to translate between the MSVC platform
REM       names and the names to be used for the platform-specific binary
REM       directories.
REM
SET amd64_NAME=x64
SET arm_NAME=ARM
SET x64_NAME=x64
SET x86_NAME=x86
SET x86_amd64_NAME=x64
SET x86_arm_NAME=ARM
SET x86_x64_NAME=x64

%_VECHO% amd64_Name = '%amd64_NAME%'
%_VECHO% arm_Name = '%arm_NAME%'
%_VECHO% x64_Name = '%x64_NAME%'
%_VECHO% x86_Name = '%x86_NAME%'
%_VECHO% x86_amd64_Name = '%x86_amd64_NAME%'
%_VECHO% x86_arm_Name = '%x86_arm_NAME%'
%_VECHO% x86_x64_Name = '%x86_x64_NAME%'

REM
REM NOTE: Check for the external tools needed during the build process ^(i.e.
REM       those that do not get compiled as part of the build process itself^)
REM       along the PATH.
REM
FOR %%T IN (gawk.exe tclsh85.exe) DO (
  SET %%T_PATH=%%~dp$PATH:T
)

REM
REM NOTE: The Gawk executable "gawk.exe" is required during the SQLite build
REM       process unless a pre-existing amalgamation file is used.
REM
IF NOT DEFINED gawk.exe_PATH (
  ECHO The Gawk executable "gawk.exe" is required to be in the PATH.
  GOTO errors
)

REM
REM NOTE: The Tcl 8.5 executable "tclsh85.exe" is required during the SQLite
REM       build process unless a pre-existing amalgamation file is used.
REM
IF NOT DEFINED tclsh85.exe_PATH (
  ECHO The Tcl 8.5 executable "tclsh85.exe" is required to be in the PATH.
  GOTO errors
)

REM
REM NOTE: Set the TOOLPATH variable to contain all the directories where the
REM       external tools were found in the search above.
REM
SET TOOLPATH=%gawk.exe_PATH%;%tclsh85.exe_PATH%

................................................................................
%_VECHO% ToolPath = '%TOOLPATH%'

REM
REM NOTE: Check for MSVC 2012 because the Windows SDK directory handling is
REM       slightly different for that version.
REM
IF "%VisualStudioVersion%" == "11.0" (
  REM
  REM NOTE: If the Windows SDK library path has already been set, do not set
  REM       it to something else later on.
  REM
  IF NOT DEFINED NSDKLIBPATH (
    SET SET_NSDKLIBPATH=1
  )
) ELSE (
  CALL :fn_UnsetVariable SET_NSDKLIBPATH
)

REM
REM NOTE: Check if this is the Windows Phone SDK.  If so, a different batch
REM       file is necessary to setup the build environment.  Since the variable
REM       values involved here may contain parenthesis, using GOTO instead of
REM       an IF block is required.
REM
IF DEFINED WindowsPhoneKitDir GOTO set_vcvarsall_phone
SET VCVARSALL=%VCINSTALLDIR%\vcvarsall.bat
GOTO set_vcvarsall_done
:set_vcvarsall_phone
SET VCVARSALL=%VCINSTALLDIR%\WPSDK\WP80\vcvarsphoneall.bat
:set_vcvarsall_done

REM
REM NOTE: This is the outer loop.  There should be exactly one iteration per
REM       platform.
REM
FOR %%P IN (%PLATFORMS%) DO (
  REM
  REM NOTE: Using the MSVC platform name, lookup the simpler platform name to
................................................................................
    CALL :fn_UnsetVariable FSHARPINSTALLDIR
    CALL :fn_UnsetVariable INCLUDE
    CALL :fn_UnsetVariable LIB
    CALL :fn_UnsetVariable LIBPATH
    CALL :fn_UnsetVariable Platform
    REM CALL :fn_UnsetVariable VCINSTALLDIR
    CALL :fn_UnsetVariable VSINSTALLDIR
    CALL :fn_UnsetVariable WindowsPhoneKitDir
    CALL :fn_UnsetVariable WindowsSdkDir
    CALL :fn_UnsetVariable WindowsSdkDir_35
    CALL :fn_UnsetVariable WindowsSdkDir_old

    REM
    REM NOTE: Reset the PATH here to the absolute bare minimum required.
    REM
    SET PATH=%TOOLPATH%;%SystemRoot%\System32;%SystemRoot%

    FOR %%B IN (%CONFIGURATIONS%) DO (
      REM
      REM NOTE: When preparing the debug build, set the DEBUG and MEMDEBUG
      REM       environment variables to be picked up by the MSVC makefile
      REM       itself.
      REM
      IF /I "%%B" == "Debug" (
        SET DEBUG=2
................................................................................
      REM          platform to the platform-specific directory beneath the
      REM          binary directory.
      REM
      "%ComSpec%" /C (
        REM
        REM NOTE: Attempt to setup the MSVC environment for this platform.
        REM
        %__ECHO3% CALL "%VCVARSALL%" %%P

        IF ERRORLEVEL 1 (
          ECHO Failed to call "%VCVARSALL%" for platform %%P.
          GOTO errors
        )

        REM
        REM NOTE: If this batch file is not running in "what-if" mode, check to
        REM       be sure we were actually able to setup the MSVC environment
        REM       as current versions of their official batch file do not set
        REM       the exit code upon failure.
        REM
        IF NOT DEFINED __ECHO3 (
          IF NOT DEFINED WindowsPhoneKitDir (
            IF NOT DEFINED WindowsSdkDir (
              ECHO Cannot build, Windows SDK not found for platform %%P.
              GOTO errors
            )
          )
        )

        REM
        REM NOTE: When using MSVC 2012, the native SDK path cannot simply use
        REM       the "lib" sub-directory beneath the location specified in the
        REM       WindowsSdkDir environment variable because that location does
        REM       not actually contain the necessary library files for x86.
        REM       This must be done for each iteration because it relies upon
        REM       the WindowsSdkDir environment variable being set by the batch
        REM       file used to setup the MSVC environment.
        REM
        IF DEFINED SET_NSDKLIBPATH (
          IF DEFINED WindowsPhoneKitDir (
            CALL :fn_CopyVariable WindowsPhoneKitDir NSDKLIBPATH
            CALL :fn_AppendVariable NSDKLIBPATH \lib\x86
          ) ELSE IF DEFINED WindowsSdkDir (
            CALL :fn_CopyVariable WindowsSdkDir NSDKLIBPATH
            CALL :fn_AppendVariable NSDKLIBPATH \lib\win8\um\x86
          )
        )

        REM
        REM NOTE: Unless prevented from doing so, invoke NMAKE with the MSVC
        REM       makefile to clean any stale build output from previous
        REM       iterations of this loop and/or previous runs of this batch
        REM       file, etc.

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#!/usr/bin/tclsh
#
# This script is used to generate a VSIX (Visual Studio Extension) file for
# SQLite usable by Visual Studio.

























































































proc fail { {error ""} {usage false} } {
  if {[string length $error] > 0} then {
    puts stdout $error
    if {!$usage} then {exit 1}
  }

  puts stdout "usage:\
[file tail [info nameofexecutable]]\
[file tail [info script]] <binaryDirectory> \[sourceDirectory\]"


  exit 1
}
 
proc getEnvironmentVariable { name } {
  #
  # NOTE: Returns the value of the specified environment variable or an empty
................................................................................
  close $file_id
  return ""
}
 
proc substFile { fileName } {
  #
  # NOTE: Performs all Tcl command, variable, and backslash substitutions in
  #       the specified file and then re-writes the contents of that same file
  #       with the substituted data.
  #
  return [writeFile $fileName [uplevel 1 [list subst [readFile $fileName]]]]
}
 
proc replaceBuildAndPlatform { fileName buildName platformName } {
  #
  # NOTE: Returns the specified file name containing the platform name instead
  #       of platform placeholder tokens.
  #
  return [string map [list <build> $buildName <platform> $platformName] \
      $fileName]
}
 



set script [file normalize [info script]]

if {[string length $script] == 0} then {
  fail "script file currently being evaluated is unknown" true
}

set path [file dirname $script]
................................................................................

###############################################################################

#
# NOTE: Process and verify all the command line arguments.
#
set argc [llength $argv]
if {$argc != 1 && $argc != 2} then {fail}

set binaryDirectory [lindex $argv 0]

if {[string length $binaryDirectory] == 0} then {
  fail "invalid binary directory"
}

if {![file exists $binaryDirectory] || \
    ![file isdirectory $binaryDirectory]} then {
  fail "binary directory does not exist"
}

if {$argc == 2} then {
  set sourceDirectory [lindex $argv 1]
} else {
  #
  # NOTE: Assume that the source directory is the parent directory of the one
  #       that contains this script file.
  #
  set sourceDirectory [file dirname $path]
................................................................................
  fail "invalid source directory"
}

if {![file exists $sourceDirectory] || \
    ![file isdirectory $sourceDirectory]} then {
  fail "source directory does not exist"
}










































###############################################################################

#
# NOTE: Evaluate the user-specific customizations file, if it exists.
#
set userFile [file join $path [appendArgs \
................................................................................

if {![file exists $templateFile] || \
    ![file isfile $templateFile]} then {
  fail [appendArgs "template file \"" $templateFile "\" does not exist"]
}

set currentDirectory [pwd]
set outputFile [file join $currentDirectory sqlite-output.vsix]


if {[file exists $outputFile]} then {
  fail [appendArgs "output file \"" $outputFile "\" already exists"]
}

###############################################################################

................................................................................
  fail [appendArgs "cannot locate SQLITE_VERSION value in \"" \
      [file join $sourceDirectory sqlite3.h] \"]
}

###############################################################################

#
# NOTE: Setup the master file list data, including the necessary flags.


#

























if {![info exists fileNames(source)]} then {
  set fileNames(source) [list "" "" "" \

      [file join $sourceDirectory sqlite3.h] \
      [file join $binaryDirectory <build> <platform> sqlite3.lib] \
      [file join $binaryDirectory <build> <platform> sqlite3.dll]]

  if {![info exists no(symbols)]} then {
    lappend fileNames(source) \
        [file join $binaryDirectory <build> <platform> sqlite3.pdb]
  }
}

if {![info exists fileNames(destination)]} then {
  set fileNames(destination) [list \
      [file join $stagingDirectory extension.vsixmanifest] \
      [file join $stagingDirectory SDKManifest.xml] \
      [file join $stagingDirectory DesignTime <build> <platform> \
          SQLite.WinRT.props] \
      [file join $stagingDirectory DesignTime <build> <platform> sqlite3.h] \
      [file join $stagingDirectory DesignTime <build> <platform> sqlite3.lib] \
      [file join $stagingDirectory Redist <build> <platform> sqlite3.dll]]

  if {![info exists no(symbols)]} then {
    lappend fileNames(destination) \
        [file join $stagingDirectory Redist <build> <platform> sqlite3.pdb]
  }
}

if {![info exists fileNames(buildNeutral)]} then {
  set fileNames(buildNeutral) [list 1 1 1 1 0 0]


  if {![info exists no(symbols)]} then {
    lappend fileNames(buildNeutral) 0
  }
}

if {![info exists fileNames(platformNeutral)]} then {
  set fileNames(platformNeutral) [list 1 1 1 1 0 0]

  if {![info exists no(symbols)]} then {
    lappend fileNames(platformNeutral) 0

  }
}

if {![info exists fileNames(subst)]} then {
  set fileNames(subst) [list 1 1 1 0 0 0]

  if {![info exists no(symbols)]} then {
    lappend fileNames(subst) 0
  }
}

if {![info exists fileNames(noDebug)]} then {
  set fileNames(noDebug) [list 0 0 0 0 0 0]

  if {![info exists no(symbols)]} then {
    lappend fileNames(noDebug) 0
  }
}

if {![info exists fileNames(noRetail)]} then {
  set fileNames(noRetail) [list 0 0 0 0 0 0]

  if {![info exists no(symbols)]} then {
    lappend fileNames(noRetail) 1
  }
}

###############################################################################

#
# NOTE: Setup the list of builds supported by this script.

#
if {![info exists buildNames]} then {
  set buildNames [list Debug Retail]
}

###############################################################################

#
# NOTE: Setup the list of platforms supported by this script.


#
if {![info exists platformNames]} then {
  set platformNames [list x86 x64 ARM]
}

###############################################################################

#
# NOTE: Make sure the staging directory exists, creating it if necessary.
#
file mkdir $stagingDirectory

#
# NOTE: Build the Tcl command used to extract the template package to the
#       staging directory.
#
set extractCommand [list exec -- $unzip $templateFile -d $stagingDirectory]

#
# NOTE: Extract the template package to the staging directory.
#
eval $extractCommand

###############################################################################

#
# NOTE: Process each file in the master file list.  There are actually four
#       parallel lists that contain the source file names, destination file
#       names, the platform-neutral flags, and the use-subst flags.  When the
#       platform-neutral flag is non-zero, the file is not platform-specific.
#       When the use-subst flag is non-zero, the file is considered to be a
#       text file that may contain Tcl variable and/or command replacements,




#       to be dynamically replaced during processing.  If the source file name





#       is an empty string, then the destination file name will be assumed to
#       already exist in the staging directory and will not be copied; however,
#       dynamic replacements may still be performed on the destination file
#       prior to the package being re-zipped.


#
foreach sourceFileName $fileNames(source) \
    destinationFileName $fileNames(destination) \
    buildNeutral $fileNames(buildNeutral) platformNeutral \
    $fileNames(platformNeutral) useSubst $fileNames(subst) \
    noDebug $fileNames(noDebug) noRetail $fileNames(noRetail) {

  #









  # NOTE: If the current file is build-neutral, then only one build will
  #       be processed for it, namely "CommonConfiguration"; otherwise, each
  #       supported build will be processed for it individually.
  #
  foreach buildName \
      [expr {$buildNeutral ? [list CommonConfiguration] : $buildNames}] {
    #
    # NOTE: Should the current file be skipped for this build?
    #
    if {[info exists no${buildName}] && [set no${buildName}]} then {
      continue
    }

    #
    # NOTE: If the current file is platform-neutral, then only one platform
    #       will be processed for it, namely "neutral"; otherwise, each
    #       supported platform will be processed for it individually.
    #
    foreach platformName \
        [expr {$platformNeutral ? [list neutral] : $platformNames}] {
      #
      # NOTE: Use the actual platform name in the destination file name.
      #
      set newDestinationFileName [replaceBuildAndPlatform \
          $destinationFileName $buildName $platformName]

      #
      # NOTE: Does the source file need to be copied to the destination file?
      #
      if {[string length $sourceFileName] > 0} then {
        #
        # NOTE: First, make sure the destination directory exists.
        #
        file mkdir [file dirname $newDestinationFileName]

        #
        # NOTE: Then, copy the source file to the destination file verbatim.
        #
        file copy [replaceBuildAndPlatform $sourceFileName $buildName \


            $platformName] $newDestinationFileName








      }

      #
      # NOTE: Does the destination file contain dynamic replacements that must
      #       be processed now?
      #
      if {$useSubst} then {
................................................................................
# NOTE: Change the current directory to the staging directory so that the
#       external archive building tool can pickup the necessary files using
#       relative paths.
#
cd $stagingDirectory

#
# NOTE: Build the Tcl command used to archive the final package in the
#       output directory.
#
set archiveCommand [list exec -- $zip -r $outputFile *]

#
# NOTE: Build the final package archive in the output directory.
#
eval $archiveCommand

#
# NOTE: Change back to the previously saved current directory.
#
cd $currentDirectory




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#!/usr/bin/tclsh
#
# This script is used to generate a VSIX (Visual Studio Extension) file for
# SQLite usable by Visual Studio.
#
# PREREQUISITES
#
# 1. Tcl 8.4 and later are supported, earlier versions have not been tested.
#
# 2. The "sqlite3.h" file is assumed to exist in the parent directory of the
#    directory containing this script.  The [optional] second command line
#    argument to this script may be used to specify an alternate location.
#    This script also assumes that the "sqlite3.h" file corresponds with the
#    version of the binaries to be packaged.  This assumption is not verified
#    by this script.
#
# 3. The temporary directory specified in the TEMP or TMP environment variables
#    must refer to an existing directory writable by the current user.
#
# 4. The "zip" and "unzip" command line tools must be located either in a
#    directory contained in the PATH environment variable or specified as the
#    exact file names to execute in the "ZipTool" and "UnZipTool" environment
#    variables, respectively.
#
# 5. The template VSIX file (which is basically a zip file) must be located in
#    a "win" directory inside the directory containing this script.  It should
#    not contain any executable binaries.  It should only contain dynamic
#    textual content files to be processed using [subst] and/or static content
#    files to be copied verbatim.
#
# 6. The executable and other compiled binary files to be packaged into the
#    final VSIX file (e.g. DLLs, LIBs, and PDBs) must be located in a single
#    directory tree.  The top-level directory of the tree must be specified as
#    the first command line argument to this script.  The second level
#    sub-directory names must match those of the build configuration (e.g.
#    "Debug" or "Retail").  The third level sub-directory names must match
#    those of the platform (e.g. "x86", "x64", and "ARM").  For example, the
#    binary files to be packaged would need to be organized as follows when
#    packaging the "Debug" and "Retail" build configurations for the "x86" and
#    "x64" platforms (in this example, "C:\temp" is the top-level directory as
#    specified in the first command line argument):
#
#                         C:\Temp\Debug\x86\sqlite3.lib
#                         C:\Temp\Debug\x86\sqlite3.dll
#                         C:\Temp\Debug\x86\sqlite3.pdb
#                         C:\Temp\Debug\x64\sqlite3.lib
#                         C:\Temp\Debug\x64\sqlite3.dll
#                         C:\Temp\Debug\x64\sqlite3.pdb
#                         C:\Temp\Retail\x86\sqlite3.lib
#                         C:\Temp\Retail\x86\sqlite3.dll
#                         C:\Temp\Retail\x86\sqlite3.pdb
#                         C:\Temp\Retail\x64\sqlite3.lib
#                         C:\Temp\Retail\x64\sqlite3.dll
#                         C:\Temp\Retail\x64\sqlite3.pdb
#
#    The above directory tree organization is performed automatically if the
#    "tool\build-all-msvc.bat" batch script is used to build the binary files
#    to be packaged.
#
# USAGE
#
# The first argument to this script is required and must be the name of the
# top-level directory containing the directories and files organized into a
# tree as described in item 6 of the PREREQUISITES section, above.  The second
# argument is optional and if present must contain the name of the directory
# containing the root of the source tree for SQLite.  The third argument is
# optional and if present must contain the flavor the VSIX package to build.
# Currently, the only supported package flavors are "WinRT" and "WP80".  The
# fourth argument is optional and if present must be a string containing a list
# of platforms to include in the VSIX package.  The format of the platform list
# string is "platform1,platform2,platform3".  Typically, when on Windows, this
# script is executed using commands similar to the following from a normal
# Windows command prompt:
#
#                         CD /D C:\dev\sqlite\core
#                         tclsh85 tool\mkvsix.tcl C:\Temp
#
# In the example above, "C:\dev\sqlite\core" represents the root of the source
# tree for SQLite and "C:\Temp" represents the top-level directory containing
# the executable and other compiled binary files, organized into a directory
# tree as described in item 6 of the PREREQUISITES section, above.
#
# This script should work on non-Windows platforms as well, provided that all
# the requirements listed in the PREREQUISITES section are met.
#
# NOTES
#
# The temporary directory is used as a staging area for the final VSIX file.
# The template VSIX file is extracted, its contents processed, and then the
# resulting files are packaged into the final VSIX file.
#
package require Tcl 8.4
 
proc fail { {error ""} {usage false} } {
  if {[string length $error] > 0} then {
    puts stdout $error
    if {!$usage} then {exit 1}
  }

  puts stdout "usage:\
[file tail [info nameofexecutable]]\
[file tail [info script]] <binaryDirectory> \[sourceDirectory\]\
\[packageFlavor\] \[platformNames\]"

  exit 1
}
 
proc getEnvironmentVariable { name } {
  #
  # NOTE: Returns the value of the specified environment variable or an empty
................................................................................
  close $file_id
  return ""
}
 
proc substFile { fileName } {
  #
  # NOTE: Performs all Tcl command, variable, and backslash substitutions in
  #       the specified file and then rewrites the contents of that same file
  #       with the substituted data.
  #
  return [writeFile $fileName [uplevel 1 [list subst [readFile $fileName]]]]
}
 
proc replaceFileNameTokens { fileName name buildName platformName } {
  #
  # NOTE: Returns the specified file name containing the platform name instead
  #       of platform placeholder tokens.
  #
  return [string map [list <build> $buildName <platform> $platformName \
      <name> $name] $fileName]
}
 
#
# NOTE: This is the entry point for this script.
#
set script [file normalize [info script]]

if {[string length $script] == 0} then {
  fail "script file currently being evaluated is unknown" true
}

set path [file dirname $script]
................................................................................

###############################################################################

#
# NOTE: Process and verify all the command line arguments.
#
set argc [llength $argv]
if {$argc < 1 || $argc > 4} then {fail}

set binaryDirectory [lindex $argv 0]

if {[string length $binaryDirectory] == 0} then {
  fail "invalid binary directory"
}

if {![file exists $binaryDirectory] || \
    ![file isdirectory $binaryDirectory]} then {
  fail "binary directory does not exist"
}

if {$argc >= 2} then {
  set sourceDirectory [lindex $argv 1]
} else {
  #
  # NOTE: Assume that the source directory is the parent directory of the one
  #       that contains this script file.
  #
  set sourceDirectory [file dirname $path]
................................................................................
  fail "invalid source directory"
}

if {![file exists $sourceDirectory] || \
    ![file isdirectory $sourceDirectory]} then {
  fail "source directory does not exist"
}

if {$argc >= 3} then {
  set packageFlavor [lindex $argv 2]
} else {
  #
  # NOTE: Assume the package flavor is WinRT.
  #
  set packageFlavor WinRT
}

if {[string length $packageFlavor] == 0} then {
  fail "invalid package flavor"
}

if {[string equal -nocase $packageFlavor WinRT]} then {
  set shortName SQLite.WinRT
  set displayName "SQLite for Windows Runtime"
  set targetPlatformIdentifier Windows
  set extraSdkPath ""
  set extraFileListAttributes [appendArgs \
      "\r\n    " {AppliesTo="WindowsAppContainer"} \
      "\r\n    " {DependsOn="Microsoft.VCLibs, version=11.0"}]
} elseif {[string equal -nocase $packageFlavor WP80]} then {
  set shortName SQLite.WP80
  set displayName "SQLite for Windows Phone"
  set targetPlatformIdentifier "Windows Phone"
  set extraSdkPath "\\..\\$targetPlatformIdentifier"
  set extraFileListAttributes ""
} else {
  fail "unsupported package flavor, must be \"WinRT\" or \"WP80\""
}

if {$argc >= 4} then {
  set platformNames [list]

  foreach platformName [split [lindex $argv 3] ", "] {
    if {[string length $platformName] > 0} then {
      lappend platformNames $platformName
    }
  }
}

###############################################################################

#
# NOTE: Evaluate the user-specific customizations file, if it exists.
#
set userFile [file join $path [appendArgs \
................................................................................

if {![file exists $templateFile] || \
    ![file isfile $templateFile]} then {
  fail [appendArgs "template file \"" $templateFile "\" does not exist"]
}

set currentDirectory [pwd]
set outputFile [file join $currentDirectory [appendArgs sqlite- \
    $packageFlavor -output.vsix]]

if {[file exists $outputFile]} then {
  fail [appendArgs "output file \"" $outputFile "\" already exists"]
}

###############################################################################

................................................................................
  fail [appendArgs "cannot locate SQLITE_VERSION value in \"" \
      [file join $sourceDirectory sqlite3.h] \"]
}

###############################################################################

#
# NOTE: Setup all the master file list data.  This includes the source file
#       names, the destination file names, and the file processing flags.  The
#       possible file processing flags are:
#
#       "buildNeutral" -- This flag indicates the file location and content do
#                         not depend on the build configuration.
#
#       "platformNeutral" -- This flag indicates the file location and content
#                            do not depend on the build platform.
#
#       "subst" -- This flag indicates that the file contains dynamic textual
#                  content that needs to be processed using [subst] prior to
#                  packaging the file into the final VSIX package.  The primary
#                  use of this flag is to insert the name of the VSIX package,
#                  some package flavor-specific value, or the SQLite version
#                  into a file.
#
#       "noDebug" -- This flag indicates that the file should be skipped when
#                    processing the debug build.
#
#       "noRetail" -- This flag indicates that the file should be skipped when
#                     processing the retail build.
#
#       "move" -- This flag indicates that the file should be moved from the
#                 source to the destination instead of being copied.
#
#       This file metadata may be overridden, either in whole or in part, via
#       the user-specific customizations file.
#
if {![info exists fileNames(source)]} then {
  set fileNames(source) [list "" "" \
    [file join $stagingDirectory DesignTime <build> <platform> sqlite3.props] \
    [file join $sourceDirectory sqlite3.h] \
    [file join $binaryDirectory <build> <platform> sqlite3.lib] \
    [file join $binaryDirectory <build> <platform> sqlite3.dll]]

  if {![info exists no(symbols)]} then {
    lappend fileNames(source) \
        [file join $binaryDirectory <build> <platform> sqlite3.pdb]
  }
}

if {![info exists fileNames(destination)]} then {
  set fileNames(destination) [list \
    [file join $stagingDirectory extension.vsixmanifest] \
    [file join $stagingDirectory SDKManifest.xml] \
    [file join $stagingDirectory DesignTime <build> <platform> <name>.props] \

    [file join $stagingDirectory DesignTime <build> <platform> sqlite3.h] \
    [file join $stagingDirectory DesignTime <build> <platform> sqlite3.lib] \
    [file join $stagingDirectory Redist <build> <platform> sqlite3.dll]]

  if {![info exists no(symbols)]} then {
    lappend fileNames(destination) \
        [file join $stagingDirectory Redist <build> <platform> sqlite3.pdb]
  }
}

if {![info exists fileNames(flags)]} then {
  set fileNames(flags) [list \

      [list buildNeutral platformNeutral subst] \
      [list buildNeutral platformNeutral subst] \
      [list buildNeutral platformNeutral subst move] \







      [list buildNeutral platformNeutral] \
      [list] [list] [list noRetail]]






  if {![info exists no(symbols)]} then {
    lappend fileNames(flags) [list noRetail]
















  }
}

###############################################################################

#
# NOTE: Setup the list of builds supported by this script.  These may be
#       overridden via the user-specific customizations file.
#
if {![info exists buildNames]} then {
  set buildNames [list Debug Retail]
}

###############################################################################

#
# NOTE: Setup the list of platforms supported by this script.  These may be
#       overridden via the command line or the user-specific customizations
#       file.
#
if {![info exists platformNames]} then {
  set platformNames [list x86 x64 ARM]
}

###############################################################################

#
# NOTE: Make sure the staging directory exists, creating it if necessary.
#
file mkdir $stagingDirectory

#
# NOTE: Build the Tcl command used to extract the template VSIX package to
#       the staging directory.
#
set extractCommand [list exec -- $unzip $templateFile -d $stagingDirectory]

#
# NOTE: Extract the template VSIX package to the staging directory.
#
eval $extractCommand

###############################################################################

#
# NOTE: Process each file in the master file list.  There are actually three
#       parallel lists that contain the source file names, the destination file
#       names, and the file processing flags. If the "buildNeutral" flag is
#       present, the file location and content do not depend on the build
#       configuration and "CommonConfiguration" will be used in place of the
#       build configuration name.  If the "platformNeutral" flag is present,
#       the file location and content do not depend on the build platform and
#       "neutral" will be used in place of the build platform name.  If the
#       "subst" flag is present, the file is assumed to be a text file that may
#       contain Tcl variable, command, and backslash replacements, to be
#       dynamically replaced during processing using the Tcl [subst] command.
#       If the "noDebug" flag is present, the file will be skipped when
#       processing for the debug build.  If the "noRetail" flag is present, the
#       file will be skipped when processing for the retail build.  If the
#       "move" flag is present, the source file will be deleted after it is
#       copied to the destination file.  If the source file name is an empty
#       string, the destination file name will be assumed to already exist in
#       the staging directory and will not be copied; however, Tcl variable,
#       command, and backslash replacements may still be performed on the

#       destination file prior to the final VSIX package being built if the
#       "subst" flag is present.
#
foreach sourceFileName      $fileNames(source) \
        destinationFileName $fileNames(destination) \



        fileFlags           $fileNames(flags) {
  #
  # NOTE: Process the file flags into separate boolean variables that may be
  #       used within the loop.
  #
  set isBuildNeutral [expr {[lsearch $fileFlags buildNeutral] != -1}]
  set isPlatformNeutral [expr {[lsearch $fileFlags platformNeutral] != -1}]
  set isMove [expr {[lsearch $fileFlags move] != -1}]
  set useSubst [expr {[lsearch $fileFlags subst] != -1}]

  #
  # NOTE: If the current file is build-neutral, then only one build will
  #       be processed for it, namely "CommonConfiguration"; otherwise, each
  #       supported build will be processed for it individually.
  #
  foreach buildName \
      [expr {$isBuildNeutral ? [list CommonConfiguration] : $buildNames}] {
    #
    # NOTE: Should the current file be skipped for this build?
    #
    if {[lsearch $fileFlags no${buildName}] != -1} then {
      continue
    }

    #
    # NOTE: If the current file is platform-neutral, then only one platform
    #       will be processed for it, namely "neutral"; otherwise, each
    #       supported platform will be processed for it individually.
    #
    foreach platformName \
        [expr {$isPlatformNeutral ? [list neutral] : $platformNames}] {
      #
      # NOTE: Use the actual platform name in the destination file name.
      #
      set newDestinationFileName [replaceFileNameTokens $destinationFileName \
          $shortName $buildName $platformName]

      #
      # NOTE: Does the source file need to be copied to the destination file?
      #
      if {[string length $sourceFileName] > 0} then {
        #
        # NOTE: First, make sure the destination directory exists.
        #
        file mkdir [file dirname $newDestinationFileName]

        #
        # NOTE: Then, copy the source file to the destination file verbatim.
        #
        set newSourceFileName [replaceFileNameTokens $sourceFileName \
            $shortName $buildName $platformName]

        file copy $newSourceFileName $newDestinationFileName

        #
        # NOTE: If this is a move instead of a copy, delete the source file
        #       now.
        #
        if {$isMove} then {
          file delete $newSourceFileName
        }
      }

      #
      # NOTE: Does the destination file contain dynamic replacements that must
      #       be processed now?
      #
      if {$useSubst} then {
................................................................................
# NOTE: Change the current directory to the staging directory so that the
#       external archive building tool can pickup the necessary files using
#       relative paths.
#
cd $stagingDirectory

#
# NOTE: Build the Tcl command used to archive the final VSIX package in the
#       output directory.
#
set archiveCommand [list exec -- $zip -r $outputFile *]

#
# NOTE: Build the final VSIX package archive in the output directory.
#
eval $archiveCommand

#
# NOTE: Change back to the previously saved current directory.
#
cd $currentDirectory

Changes to tool/win/sqlite.vsix

cannot compute difference between binary files