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Artifact ab34c5c54a9e9de2e790b24349ba5aab3dbb4fd4:

** 2001 September 22
** The author disclaims copyright to this source code.  In place of
** a legal notice, here is a blessing:
**    May you do good and not evil.
**    May you find forgiveness for yourself and forgive others.
**    May you share freely, never taking more than you give.
** This is the header file for the generic hash-table implementation
** used in SQLite.

/* Forward declarations of structures. */
typedef struct Hash Hash;
typedef struct HashElem HashElem;

/* A complete hash table is an instance of the following structure.
** The internals of this structure are intended to be opaque -- client
** code should not attempt to access or modify the fields of this structure
** directly.  Change this structure only by using the routines below.
** However, some of the "procedures" and "functions" for modifying and
** accessing this structure are really macros, so we can't really make
** this structure opaque.
** All elements of the hash table are on a single doubly-linked list.
** Hash.first points to the head of this list.
** There are Hash.htsize buckets.  Each bucket points to a spot in
** the global doubly-linked list.  The contents of the bucket are the
** element pointed to plus the next _ht.count-1 elements in the list.
** Hash.htsize and Hash.ht may be zero.  In that case lookup is done
** by a linear search of the global list.  For small tables, the 
** Hash.ht table is never allocated because if there are few elements
** in the table, it is faster to do a linear search than to manage
** the hash table.
struct Hash {
  unsigned int htsize;      /* Number of buckets in the hash table */
  unsigned int count;       /* Number of entries in this table */
  HashElem *first;          /* The first element of the array */
  struct _ht {              /* the hash table */
    int count;                 /* Number of entries with this hash */
    HashElem *chain;           /* Pointer to first entry with this hash */
  } *ht;

/* Each element in the hash table is an instance of the following 
** structure.  All elements are stored on a single doubly-linked list.
** Again, this structure is intended to be opaque, but it can't really
** be opaque because it is used by macros.
struct HashElem {
  HashElem *next, *prev;       /* Next and previous elements in the table */
  void *data;                  /* Data associated with this element */
  const char *pKey;            /* Key associated with this element */

** Access routines.  To delete, insert a NULL pointer.
void sqlite3HashInit(Hash*);
void *sqlite3HashInsert(Hash*, const char *pKey, void *pData);
void *sqlite3HashFind(const Hash*, const char *pKey);
void sqlite3HashClear(Hash*);

** Macros for looping over all elements of a hash table.  The idiom is
** like this:
**   Hash h;
**   HashElem *p;
**   ...
**   for(p=sqliteHashFirst(&h); p; p=sqliteHashNext(p)){
**     SomeStructure *pData = sqliteHashData(p);
**     // do something with pData
**   }
#define sqliteHashFirst(H)  ((H)->first)
#define sqliteHashNext(E)   ((E)->next)
#define sqliteHashData(E)   ((E)->data)
/* #define sqliteHashKey(E)    ((E)->pKey) // NOT USED */
/* #define sqliteHashKeysize(E) ((E)->nKey)  // NOT USED */

** Number of entries in a hash table
/* #define sqliteHashCount(H)  ((H)->count) // NOT USED */

#endif /* SQLITE_HASH_H */